Jkqtplotteran extensive Qt5 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external dependencies
ShaderedLightweight, cross-platform & full-featured shader IDE
VulkanoSafe and rich Rust wrapper around the Vulkan API
RelionImage-processing software for cryo-electron microscopy
MixtureMixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
VxrGeneral purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
TinykaboomA brief computer graphics / rendering course
CommandbufferA lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
Line2D Line Drawing Samples in C
DiligentengineA modern cross-platform low-level graphics library and rendering framework
HerebedragonsA basic 3D scene implemented with various engines, frameworks or APIs.
XrtlCross-platform Real-Time Rendering Library
RendererA shader-based software renderer written from scratch in C89
FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Real Time Rendering 3rd Cn Summary Ebook📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Vk9Direct3D 9 compatibility layer using Vulkan.
RenderdocRenderDoc is a stand-alone graphics debugging tool.
HybridrenderingengineClustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Awesome Glsl🎇 Compilation of the best resources to learn programming OpenGL Shaders
LumeCreate CSS3D/WebGL applications declaratively with HTML. Give regular DOM elements shadow and lighting.
Cpp 3d Game Tutorial SeriesC++ 3D Game Tutorial Series is a YouTube tutorial series, whose purpose is to help all those who want to take their first steps in the game development from scratch.
Rpd👌 A Minimal Engine for creating Node-Based Visual Programming User Interfaces
OpenvgTools for exploring OpenVG
RenduA simple realtime graphics playground for experimentations.
Rabbittoolbox🤸🏾♀️👗开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
Learningdirectx12This repository is intended to be used as a code repository for learning DirectX 12.
BunnyLODCross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
makmaMakma is a deferred Vulkan renderer written in C++.
dw-sample-frameworkA simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
PlanetRendererA repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
PyQt-Sqlite-Project-CURDPyqt SQLite Project Have Features like Login, Add, Delete, Search, Update, Show the Students. In this, I show all the CURD operations of the Program. All Project is well represented and with interactive Toolbar & Menu bar. The database is included in the repository.
awesome-glsl🎇 Compilation of the best resources to learn programming OpenGL Shaders
ShaderToy.NETNative shadertoy-compatible GLSL playground in .NET framework Environment
GalaxyBreakGalaxy Break is a minimalistic endless video game for mobile published for Android platform.
isosurfaceIsosurface extraction using Marching Cubes and pure WebGL.
ommpfrittsemantic, procedural, non-destructive vector modelling