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Mutual labels: vulkan, glsl, spir-v
makmaMakma is a deferred Vulkan renderer written in C++.
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PmtechLightweight, multi-platform, data-oriented game engine.
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NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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Mutual labels: vulkan, glsl, spir-v
Shaderc RsRust bindings for the shaderc library.
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Mutual labels: vulkan, spir-v
KazanMirror; Work-in-progress software-rendering Vulkan implementation
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xshade"cross shade" meta shading language and compiler
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Mutual labels: vulkan, spir-v
3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Smol VSMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
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vuoA realtime visual programming language for interactive media.
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SharpvkC# Bindings for the Vulkan API & SPIR-V
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Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
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Mutual labels: vulkan, glsl
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Mutual labels: vulkan, glsl
VulkanoSafe and rich Rust wrapper around the Vulkan API
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talvosTalvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.
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Mutual labels: vulkan, spir-v
spirv crossSafe Rust wrapper around SPIRV-Cross
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Mutual labels: vulkan, spir-v
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Mutual labels: vulkan, parallel-computing