AllenKashiwa / Studyunity
A repository for studing Unity
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StudyUnity
这里用于分享我个人在学习和使用Unity3D引擎时的一些心得和技巧。基本每个项目都会和一篇文章相关联。欢迎大家与我交流,你可以在以下URL找到我:
我的博客:http://baizihan.me/
知乎专栏:https://zhuanlan.zhihu.com/allenprogramming
我的微博:http://weibo.com/allenkashiwa
Projector 项目无对应文章,该工程利用Unity自带的Projector实现了一个类似守望先锋,CS等游戏中的喷漆功能,感兴趣的朋友可以看看。
项目名 | 博客文章 | 简书文章 |
---|---|---|
UGUIDialog | UGUI动态加载对话框 | UGUI动态加载对话框 |
Assetbundle | Unity5.x新的AssetBundle机制01——构建 | Unity5.x新的AssetBundle机制01——构建 |
CSVHelper | Unity开发中异步加载配置文件,像读取数据库一样读取配置信息 | Unity开发中异步加载配置文件,像读取数据库一样读取配置信息 |
SetLayer | Unity层级浅谈 | Unity层级浅谈 |
AnimatorFactory | Unity如何自动生成动画状态机 | Unity如何自动生成动画状态机 |
SkillIndicator | Unity——来个可变角度的扇形技能指示器 | Unity——来个可变角度的扇形技能指示器 |
AssetHelper | Unity预设序列化的自动化方案 | Unity预设序列化的自动化方案 |
GizmosHelper | 眼见为实——如何在Unity中画出碰撞范围 | 眼见为实——如何在Unity中画出碰撞范围 |
FormatWindow | Unity格式化代码工具 | Unity格式化代码工具 |
CecilInject | 使用Mono.Cecil实现IL代码注入 | 使用Mono.Cecil实现IL代码注入 |
NonRectangularButton | UGUI中几种不规则按钮的实现方式 | UGUI中几种不规则按钮的实现方式 |
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