glDelegateBenchquick and dirty inference time benchmark for TFLite gles delegate
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GPUClothSimulationInUnityTrying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
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Mutual labels: compute-shader
IsoMeshIsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
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UnityGrassShaderUnity mesh generation + compute shader for grass simulation.
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sph openglSPH simulation in OpenGL compute shader.
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GpuTrailComputeShader implementation trails for Unity
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Meshing.jlMeshing and isosurface extraction algorithms
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dmcDual Marching Cubes Implementation in C++
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Crystal-Caustics💎 Approximated crystal caustics effect in Unity.
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OceanFFTOpenGL Demo: Simulating Ocean Waves with FFT
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GLGrassRendererOpenGL Grass Renderer
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isosurfaceRust algorithms for isosurface extraction
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Mutual labels: isosurface-extraction
coreIt is an open source voxel algorithms implementation for Unity Engine
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Mutual labels: dual-contouring
FlowAgentsPerlin noise based flow agents made in Unity 3D.
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isosurfaceIsosurface extraction using Marching Cubes and pure WebGL.
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Mutual labels: compute-shader