All Projects → TomasHubelbauer → svg-screencast

TomasHubelbauer / svg-screencast

Licence: MIT license
SVG screencast - animated SVG files from screenshots using CSS animations

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SVG Screencast

SVG Screencast is a project which generates animated SVG files by using CSS animations to reveal elements. Feed it an array of screenshots and stamps and it will determine the changes between frames and output an animated SVG screencast.

Installation & Usage

Not ready for general use yet, if interested, check out Development below.

Features

Allows the caller to provide screenshots in real time or bulk using the API

SVG Screencast has only a single argument: an asynchronous iterator providing screenshots as quickly or slowly as the caller wants. The stamps of the frames are independent of real-time and if the caller provides screenshots faster than SVG screencast can process them, a runtime cache will hold onto them so that they all get processed in order eventually without stutter.

Offers an option to do the heavy lifting in a worker (Node-only for now)

SVG Screencast can work in a mode where it runs in a worker thread, preventing the main thread from resource starvating even in cases where the SVG Screencast algorithm does some heavy lifting. Web Worker support is on the roadmap.

Determines and replaces the damange area with shortest SVG representation

SVG Screencast optimizes the generated file size by using an algorithm for change detection in the screenshots which results in small patches from one screenshot to the next instead of a whole screenshot each time. Additionally, SVG Screencast will look for combinations of patches whose cummulative sizes are smaller than the individual patches, ensuring the optimal combination is chosen, resulting in a small file size.

More improvements to the motion detection algorithm are underway.

Produces SVGs than play in HTML and in GitHub & VS Code MarkDown/SVG preview

SVG Screencast deliberately uses only the most basic SVG and CSS features ensuring that support for the general files is wide and stable. You can use the generated SVGs wherever an image is accepted in MarkDown or HTML documents.

Produces very nicely compressible text files taking little space to transmit

The SVG format is a text-based one and that makes it very suitable for GZIP compression utilized by many web servers today. Normally, a SVG Screencast file will take only half its size to transmit over the network when compressed.

Non-Goals / Limitations

Does not offer screen recording or video conversion out of the box by design

SVG Screencast has a video conversion tool in its developer tools, but it is only rudimentary. Officially, it is recommended to pre-process the source media into screenshots either ahead of time or on the fly using a dedicated and well suited tool.

Does not have interactivity of any kind (play/pause, restart, fade scrubbar)

The SVG Screencast generated files should be thought of as images, not videos, so they do not offer any UI or interactivity. They also do not support sounds.

This is both a design choice and a technical limitation, as SVGs embedded thru an img element will not run JavaScript - they have to be embedded directly in the HTML for that.

Development

SVG Screencast works both in browser and in Node. Development and testing is facilitated using so called generators.

Generators are programs which use SVG Screencast at their core, but produce the screencast from screenshots using platform-specific APIs for image manipulation (generating/capturing, cropping, saving etc.).

Electron Generator

cd electron-generator
npx electron .

The generated screencast is written into screencast.svg.

Electron Generator (Worker)

cd electron-generator-worker
npx electron .

The generated screencast is written into screencast-worker.svg.

This generator runs the screencast.js code in a Node worker thread.

Electron Converter

cd electron-converter
npx electron .

Browser Generator / Converter / Inspector

Web-based tools can be accessed by serving this repository with a web server and clicking the respective link, e.g.:

python3 -m http.server
# http://localhost:8000

Tests

cd test
npm install
node .

Manual testing is used to ensure no regressions in areas not covered by tests.

screencast.js

This file implements the logic for generating the SVG string with image Base64 data URLs and CSS animations. Technically, animating an array of full-size screenshots to show up one after another would suffice as an SVG screencast, but since the intended use for this tool is screen recording conversion, we can do more:

patch.js

This file implements an algorithm which looks at the RGBA data between the two screenshots and calculates rectangular, non-overlapping regions of changed pixels.

  • Extend regions touched by the changed pixel in the direction of the pixel
  • Do nothing for changed pixels which already fall within an existing region
  • Create a new region for changed pixels which do not intersect existing regions

The end result here is an array of regions which need to change from one frame to the other to complete the transition. This is the simplest optimization pass possible after merely animating full-size screenshots to appear one after the other.

optimize.js

This file implements a pass which attempts to optimize the patches calculated in the prior step for smaller file size. It is separate from patch.js because the work in patch.js only depends on the RGBA array of the two screenshots, but in here, some of the steps also need to consider the SVG string length of would-be regions which is done by cropping out the new RGBA of the region, encoding it to PNG, converting the PNG to Base64 and prepending Data URL metadata. When used in a worker, this requires marshalling potentially large structures across the boundary (cropping the image) and the steps here which works on combinations of patches can generate quite a large number of combinations which also costs extra execution time. Some of the steps here could and maybe will be moved to the patch.js pass eventually, but generally this file hosts more complicated or costly optimizations or optimizations whose impact is more strongly dependant on the features in the screenshots.

Implemented

Merging patches of smaller combined SVG length: This step combines patches in various ways and sees if the combined patches, if they were a single patch, would have a smaller SVG string length than if the individual patches were all placed separately to the SVG. The SVG string length of the combined patch is calculated by cropping out its would-be region, encoding it to PNG and taking a Base64 of that and seeing if the resulting Data URL is shorter than the total length of the Data URLs of the individual patches. It doesn't take the image element SVG string length into an account yet, so improvements could be made. It also combines the patches in a weird way, it's basically a superset of the combinations of the patches iterated and for each of those combinations, they are merged into one and considered and the patches not in that combination remain standalone. The combination which is the shortest in terms of both the length of the combined patches' SVG length and the sum of the remaining patches SVG lengths wins and is taken. Perhaps there is a better way to combine these? The calculation of the combinations and the SVG string lengths of the candidate merged patches is expensive, so this step is only allowed to run in case of 5 patches of fewer.

To-Do

Replacing found shorter patch with full-size screenshot if shorter: It may happen that the patch combination logic finds a new combined patch whose SVG is shorter than the individual patches, but it is still larger than if a whole new frame was encoded - if so, return the new frame as a whole.

Replacing a single patch with a full-size screenshot if smaller: If there is only a single patch, it might still happen that the SVG string of the full-size screenshot works out to be smaller than the single patch' SVG string. In that case, return the whole new frame.

Detecting patches which represent motion of a static area and animate it: If the patches are determined to represent an area which is internally static, but in motion as a whole, we can skip the patch altogether and instead emit an animation instruction which would move the old patch of this are to the new location. This could track across frames. Might make sense to try and determine only horizontal and vertical detection if it is going to be too expensive to calculate otherwise. This will fail to determine things like a page scrolling, because the region of that is getting cropped at the same time as its innards are moving.

Detecting patches which represent cropping/scrolling and animate the crop: Adding to the motion detection above, detecting things which are getting cropped (like a container with a scrollbar that is being scrolled) could be also useful, because the scroll+crop motion could also be represent-able using CSS animations and we could drop the patches representing this motion as a whole.

Detecting patches representing "uncropping" of a region and animating: Like the motion detection and scroll detection ideas, this one too is about replacing patches with CSS animation. If a region stays constant and is progressively being expanded/unfolding like typing a text on a single line, we could instead just emit a patch for the whole final region (the whole line in this example) and animate its un-cropping using CSS. This could save a lot of patches in the few cases where it applies.

Detecting solid color sides or areas within patches and using rects: Some changes might result in patches which contain area(s) of solid colors which might be replacible with rects. Breaking down a single big patch to a few small patches and a few rect usages might provide for a smaller file size.

Detecting unchanged areas in the bounds of a large patches: In some cases, a patch will be created with its content being largely unchanged, for example in case of something changing a border, a patch would get created which would exist because of the border but all of its innards would be largely unchanged. Breaking such a patch down could significately decrease the size of the changes.

Reverting patches which have negated themselves later without interference: In case of something like a popup window, which appears and disappears after a while, it might make sense to detect this and animate the patch to show and hide instead of replacing the are twice. This can only work if nothing else entered the area, otherwise undoing the patch would leave artifacts.

To-Do

Progress on the ideas for optimize.js documented in its section

Consider the whole SVG string not just the data URL part in the already implemented combining logic.

Add a parameter for configuring noise tolerance for better video diffing

Right now very slight video artifacts when converting video frames into an SVG screencast cause very large number of patches to exist between each frame. These patches have only very slight differences in the color and their number could be greatly reduced if the tolerance was non-zero and configurable. This problem only affects already converted video, not screenshots taken as lossless pictures and fed directly into SVG Screencast.

Make runnable through a CLI for video to screencast conversion feature

Use electron-converter to build a feature where when called using npm tomashubelbauer/svg-screencast screencast.mp4, a screencast.svg file would get generated in the same directory. Maybe also generate screencast.html which would be the inspector application with the SVG pre-loaded or hard-coded in it for debugging. This will make this project useful as a CLI tool.

Clean up the Node worker implementation and add some API usage examples

Extend the worker implementation to also support web workers for parity

Simplify node-generator once Electron supports ESM entry point

main.cjs will then be possible to merge into index.js and main will be possible to remove in package.json.

See if playback looping would be possible to do in the CSS animation

I think this should be doable by making all animation durations equal to the overall duration of the screencast and then calculating a keyframe percentage that corresponds to the desired duration and animating from hidden, to visible (at the percentage keyframe) to hidden again. If this rule was played in a loop (using infinite), it should theoretically reveal everything, then hide it all again and then pick up again.

The naive implementation of this would be to ditch streaming otherwise we could not compute the ratio of the desired and total duration. Maybe putting all the frame styles at the end when the total duration is known could be a solution for looping which preserves the streaming API?

Consider optionally adding a scrubbar or another animation length indicator

Need to go with a low-key muted bar at the bottom edge to not interfere with the content as the scrubbar can't be toggled depending on the pointer state without JavaScript.

Consider adding support for cursor, keystrokes and annotations

These would be extra elements intertwined with the frames. The cursor would be a standalone image whose coordinates would be obtained using electron.screen's method getCursorScreenPoint adjusted to the window coordinate system. Cursor icons would not be supported (unless we want to query those in Electron and save that information, too, in which case they could be and quite trivially, too.).

Keystrokes would be just a rect and text combo which would pop up at a pre- determined location and disappear once replaced with another keystroke or once expired, whichever comes first. A stack of last keystrokes could be kept to make them available for a guaranteed interval in case of fast typing / shortcut use.

This whole problem generalizes to intertwining custom elements with the frames, the approaches needed to support cursor and keystrokes are probable capable such that they could also support custom annotations of any kind, so look into that.

Compare SVG size with GIF size with GZIP compression and without

Use FFMPEG to generate a GIF of the same scene as the SVG screencast is showing and capture the sizes of both as well as their GZIPped sizes using:

npx gzip-size-cli screencast.svg

Add an option to output the SVG and external images it links to

This will save space but will increase traffic overhead. This might be a worthwhile tradeoff for some use-cases, so supporting it seems worth it.

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