All Projects → chenjd → Unity Boids Behavior On Gpgpu

chenjd / Unity Boids Behavior On Gpgpu

Licence: mit
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

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Unity Boids Behavior on GPGPU

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Add GitHub Action CI/CD pipeline, you can find the latest exe file at Actions page.

Description:

Implement Boids simulation using Compute Shader.

Inspired by Joachim Ante at Unite Europe 2017 - C# job system & compiler . Joachim showed how a boids simulation performance increases when using the new Job system, taking full advantage of the multi CPU/Core architecture

Instead of that,I make the GPU-based flocking system. Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance.

Platform

Windows

Article(Chinese)

利用GPGPU计算大规模群落仿真行为

Ref

Boids

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