All Git Users → chenjd

9 open source projects by chenjd

1. Unity Boids Behavior On Gpgpu
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
✭ 162
unityshader
2. Lightprobeeditor
Unity LightProbe Editor
✭ 48
3. Stanford Bunny Fur With Unity
Using the Geometry Shader to generate fur on GPU.
✭ 33
shaderlab
4. Render Crowd Of Animated Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
✭ 571
unity
5. Realistic Real Time Grass Rendering With Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
✭ 409
6. Unity Miscellaneous Shaders
Miscellaneous Shaders in Unity, WIP(maybe?)
7. Unityspecialeffectwithdepth
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
✭ 375
shaderlab
8. UsefulWeb
一些有用的网站收藏。
✭ 107
9. TTUI-Framework
基于注册分发机制的Unity3D的UI消息框架,目的是便于管理消息以及和MonoBehaviour进行解耦。
✭ 18
C#GLSL
1-9 of 9 user projects