All Projects → XJINE → Unity_overreaction

XJINE / Unity_overreaction

Licence: bsd-3-clause
Deform mesh like a cartoon.

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Unity_OverReaction

Deform mesh like a cartoon animation.

How to Use

Just attach OverRaction.cs to your object.

Field Description
maxDeformScale Object will not be stretched over this value.
minDeformScale Object will not be compressed over this value.
deformPower Object gets more deformable when this value get more.
undeformPower Object gets more undeformable when this value get more.
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