smkplus / Kamalitransition
Unity Shader transition between panels
Stars: ✭ 30
Projects that are alternatives of or similar to Kamalitransition
Testbedhdrp
Testbed project for Unity HDRP (High Definition Render Pipeline)
Stars: ✭ 859 (+2763.33%)
Mutual labels: unity, shader
Swarm
An example of use of compute shaders and procedural instancing.
Stars: ✭ 547 (+1723.33%)
Mutual labels: unity, shader
Unity Shadergraph Sandbox
✏️ Collection of ShaderGraph examples for Unity.
Stars: ✭ 525 (+1650%)
Mutual labels: unity, shader
Texturepanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Stars: ✭ 528 (+1660%)
Mutual labels: unity, shader
Hologramshader
✏️ Test of an hologram material made in Unity.
Stars: ✭ 684 (+2180%)
Mutual labels: unity, shader
Uraymarching
Raymarching Shader Generator in Unity
Stars: ✭ 793 (+2543.33%)
Mutual labels: unity, shader
Unity Frosted Glass
❄️ Test of a frosted glass material in Unity.
Stars: ✭ 506 (+1586.67%)
Mutual labels: unity, shader
Shadergraphexamples
Simple examples of Unity shader graphs.
Stars: ✭ 869 (+2796.67%)
Mutual labels: unity, shader
Kinomotion
Motion blur post-processing effect for Unity
Stars: ✭ 484 (+1513.33%)
Mutual labels: unity, shader
Unitypcss
Nvidia's PCSS soft shadow algorithm implemented in Unity
Stars: ✭ 533 (+1676.67%)
Mutual labels: unity, shader
Jasonmatoonrenderpipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Stars: ✭ 478 (+1493.33%)
Mutual labels: unity, shader
Miniengineao
SSAO image effect from Microsoft MiniEngine, ported to Unity.
Stars: ✭ 448 (+1393.33%)
Mutual labels: unity, shader
Unityurpunlitscreenspacedecalshader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Stars: ✭ 455 (+1416.67%)
Mutual labels: unity, shader
Radialprogressbar
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
Stars: ✭ 714 (+2280%)
Mutual labels: unity, shader
KamaliTransition
I made this by using stencil buffer
Stencil Op/Comparison Values
Comparison Functions
0 - Always
1 - Never
2 - Less
3 - Equal
4 - LEqual
5 - Greater
6 - NotEqual
7 - GEqual
8 - Always // (This is the default for the UI shaders so I suspect this one is technically the 'correct' Always, but any value beyond it will also count as Always)
Stencil Operations
0 - Keep
1 - Zero
2 - Replace
3 - IncrSat
4 - DecrSat
5 - Invert
6 - IncrWrap
7 - DecrWrap
References:
I explained more about UI stencil Buffer here
Adding Enum to Inspector
change your properties like this:
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Int) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Int) = 0
Mask Material
Foreground UI Material
Masking TextMeshPro
I explained here how to mask Textmesh Pro
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].