All Projects → FlyHighest → UnrealPerson

FlyHighest / UnrealPerson

Licence: Apache-2.0 License
[CVPR-2021] UnrealPerson: An adaptive pipeline for costless person re-identification

Programming Languages

python
139335 projects - #7 most used programming language

Projects that are alternatives of or similar to UnrealPerson

CoopShooterUdemy
C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)
Stars: ✭ 328 (+412.5%)
Mutual labels:  unrealengine
stomt-unreal-plugin
Collect feedback in-game/in-app with STOMT for Unreal Engine.
Stars: ✭ 23 (-64.06%)
Mutual labels:  unrealengine
UE4-BUIValidator
UE4 UI Texture Validator Plugin
Stars: ✭ 48 (-25%)
Mutual labels:  unrealengine
VaFogOfWar
A clear and simple solution of Fog of War for Unreal Engine 4
Stars: ✭ 136 (+112.5%)
Mutual labels:  unrealengine
Unreal-Qt-project-generator
A small command line tool which generates QtCreator (qmake) projects for Unreal Engine 4 game development.
Stars: ✭ 37 (-42.19%)
Mutual labels:  unrealengine
UnrealEngine
UnrealEngine 1998
Stars: ✭ 65 (+1.56%)
Mutual labels:  unrealengine
DualSenseWindows UE4
Unreal Engine 4 port of the Windows API for the PS5 DualSense controller created at Ohjurot/DualSense-Windows
Stars: ✭ 25 (-60.94%)
Mutual labels:  unrealengine
Unreal-Development-Guides-and-Tips
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
Stars: ✭ 118 (+84.38%)
Mutual labels:  unrealengine
05 TestingGrounds
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC) http://gdev.tv/urcgithub
Stars: ✭ 121 (+89.06%)
Mutual labels:  unrealengine
ProjectCleaner
Unreal engine plugin for managing all unused assets and empty folders in project.
Stars: ✭ 53 (-17.19%)
Mutual labels:  unrealengine
ReID-PCB RPP
Beyond Part Models: Person Retrieval with Refined Part Pooling
Stars: ✭ 70 (+9.38%)
Mutual labels:  re-identification
bLandscapeTools
bLandscapeTools
Stars: ✭ 31 (-51.56%)
Mutual labels:  unrealengine
uesvon
3D navmesh generation and pathfinding plugin for UnrealEngine
Stars: ✭ 165 (+157.81%)
Mutual labels:  unrealengine
top-view-multi-person-tracking
This repo contains links to multi-person re-identification and tracking dataset in top view multi-camera environment.
Stars: ✭ 59 (-7.81%)
Mutual labels:  re-identification
CrashBandicoot-Timetwister
Crash Bandicoot: Timetwister is a remaked version of Crash Bandicoot 3: Warped's Tomb Wader level on Unreal Engine 4.26
Stars: ✭ 26 (-59.37%)
Mutual labels:  unrealengine
LightmassConfiguration
LightmassConfiguration is a script made for Unreal Engina 4 to allow to change from Unreal's CPU Lightmass to GPU Lightmass (made by Luoshuang for the Unreal Forums) and back. Since there are no options in GPU Lightmass, the script also allows anyone to change bake quality levels without the need to even restart Unreal Editor.
Stars: ✭ 117 (+82.81%)
Mutual labels:  unrealengine
pedestrian recognition
A simple human recognition api for re-ID usage, power by paper https://arxiv.org/abs/1703.07737
Stars: ✭ 29 (-54.69%)
Mutual labels:  re-identification
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
Stars: ✭ 2,892 (+4418.75%)
Mutual labels:  unrealengine
gamedevguide
Game Development & Unreal Engine Programming Guide
Stars: ✭ 314 (+390.63%)
Mutual labels:  unrealengine
x-studio.github.io
This is the issues tracking, roadmap, docs src repo of the x-studio IDE. Copyright © 2014-2022 Simdsoft Limited
Stars: ✭ 92 (+43.75%)
Mutual labels:  unrealengine

UnrealPerson: An Adaptive Pipeline for Costless Person Re-identification

In our paper (arxiv), we propose a novel pipeline, UnrealPerson, that decreases the costs in both the training and deployment stages of person ReID.

We develop an automatic data synthesis toolkit and use synthesized data in mutiple ReID tasks, including (i) Direct transfer, (ii) Unsupervised domain adaptation, and (iii) Supervised fine-tuning.

This repo contains:

  1. The synthesized data we use in the paper, including more than 6,000 identities in 4 different virtual scenes. Please see this document Download.md for details.
  2. The codes for our experiments reported in the paper. To reproduce the results on direct transfer, supervised learning and unsupervised domain adaptation, please refer to this document: Experiments.md .
  3. The necessary scripts and detailed tutorials to help you generate your own data. SynthesisToolkit.md

Demonstration

Highlights:

  1. In direct transfer evaluation, we achieve 38.5% rank-1 accuracy on MSMT17 and 79.0% on Market-1501 using our unreal data.
  2. In unsupervised domain adaptation, we achieve 68.2% rank-1 accuracy on MSMT17 and 93.0% on Market-1501 using our unreal data.
  3. We obtain a better pre-trained ReID model with our unreal data.

Cite our paper

If you find our work useful in your research, please kindly cite:


@inproceedings{zhang2021unrealperson,
      title={UnrealPerson: An Adaptive Pipeline towards Costless Person Re-identification}, 
      author={Tianyu Zhang and Lingxi Xie and Longhui Wei and Zijie Zhuang and Yongfei Zhang and Bo Li and Qi Tian},
      year={2021},
      booktitle={The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)}
}

If you have any questions about the data or paper, please leave an issue or contact me: [email protected]

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].