sydneyzh / variance_shadow_mapping_vk Licence: MIT license
Variance shadow mapping for omni lights with Vulkan
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Variance shadow mapping for omni lights with Vulkan
Render routine:
Render pass shadow map
one draw call, write to one color attachment with 6 layers
Render pass Gaussian filter (x direction)
one draw call, write to six color attachments with single layer
Render pass Gaussian filter (y direction)
Render pass on screen
A blog post discussing the details:
Rendering dynamic cube maps for omni light shadows with Vulkan API
Controls:
orbit: left/right/up/down arrow keys
pan: A/D/R/F
forward and backward: W/S
freeze/unfreeze light: F1
pause animation: P
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