All Projects → Kodrin → VFX-Essentials

Kodrin / VFX-Essentials

Licence: MIT License
VFX graph workshop in HDRP with samples

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C#
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ShaderLab
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VFX-Essentials

VFX-Essentials is an on-going project that goes through some of the basic building blocks of working with particles in VFX-Graph in the hopes of familiarizing users with building FX in Unity. The samples go over waves, noise, point caches, textures, buffers, interactivity and more. Feel free to explore and use the samples!

Scenes

1: ParticlesBasic

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1: Waves (Creating curves, editing and animating them)

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1: PickUp

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2: Visualizing Noise

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2: Textures2D as Heightmap

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2: PointCloudJitter (heightmap/camera interaction)

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3: TextureBuffers with Compute shaders and VFX Graph

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3: Boids with Compute shaders and VFX Graph

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4: Point Caches and meshes

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4: Burning Objects with Point Caches

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5: Autmun Leaves

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5: Floating Books

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7: Skinned Mesh

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Usage/License

With the exception of the assets (3D models and associated textures) , you are free to use the VFX graphs with no restrictions whatsoever. Crediting is appreciated but not necessary.

Models from SketchFab

  1. Niles Statue
  2. Coptic Prayer Book
  3. Antique Book

References

  1. RandomInsideSphere and ParticleIDToUV subgraphs by Keijiro
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