ViveSoftware / Viveinpututility Unity
Licence: other
A toolkit that helps developing/prototyping VR apps.
Stars: ✭ 256
Projects that are alternatives of or similar to Viveinpututility Unity
MoonMotion
Moon Motion Toolkit - Free and open source toolkit for VR locomotion
Stars: ✭ 38 (-85.16%)
Mutual labels: vr, oculus, steamvr, virtual-reality
Vrtk
*Beta* - An example of how to use the Tilia packages to create great content with VRTK v4.
Stars: ✭ 3,422 (+1236.72%)
Mutual labels: unity, steamvr, vr, virtual-reality
Dungeontemplatelibrary
🌏: Dungeon free resources (terrain & roguelike generation)
Stars: ✭ 595 (+132.42%)
Mutual labels: unity, vr, virtual-reality
Vrarmik
Unity Inverse Kinematics solution for arms in VR
Stars: ✭ 94 (-63.28%)
Mutual labels: unity, vr, virtual-reality
soundstagevr
virtual reality music sandbox built specifically for room-scale VR
Stars: ✭ 38 (-85.16%)
Mutual labels: vr, oculus, steamvr
Unity Experiment Framework
UXF - Framework for creating human behaviour experiments in Unity
Stars: ✭ 81 (-68.36%)
Mutual labels: unity, vr, virtual-reality
Remixvr
RemixVR is a tool for collaboratively building customisable VR experiences.
Stars: ✭ 129 (-49.61%)
Mutual labels: oculus, vr, virtual-reality
Vivegrip
Physics-based grabbing for SteamVR development in Unity.
Stars: ✭ 159 (-37.89%)
Mutual labels: unity, vr, virtual-reality
Holoviveobserver
Shared Reality: Observe a VR session from the same room using a HoloLens!
Stars: ✭ 126 (-50.78%)
Mutual labels: unity, steamvr, virtual-reality
PhoneVR
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
Stars: ✭ 178 (-30.47%)
Mutual labels: vr, steamvr, virtual-reality
Simple-OpenVR-Driver-Tutorial
A sample OpenVR Driver for you to learn from
Stars: ✭ 157 (-38.67%)
Mutual labels: vr, steamvr, virtual-reality
AnotherBadBeatSaberClone
This is a discontinued but perhaps helpful VR project created during my Master's degree at FH Wedel.
Stars: ✭ 22 (-91.41%)
Mutual labels: vr, oculus, virtual-reality
Aframe
🅰️ web framework for building virtual reality experiences.
Stars: ✭ 13,428 (+5145.31%)
Mutual labels: oculus, vr, virtual-reality
Virtualmotiontracker
Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users
Stars: ✭ 78 (-69.53%)
Mutual labels: unity, steamvr, vr
Hover Ui Kit
Create beautiful user interfaces for immersive VR/AR experiences.
Stars: ✭ 662 (+158.59%)
Mutual labels: oculus, vr, virtual-reality
Viro
ViroReact: AR and VR using React Native
Stars: ✭ 1,735 (+577.73%)
Mutual labels: oculus, vr, virtual-reality
hobo vr
SteamVR driver prototyping tool
Stars: ✭ 44 (-82.81%)
Mutual labels: vr, steamvr, virtual-reality
VIVE Input Utility for Unity
Copyright 2016-2020, HTC Corporation. All rights reserved.
About
The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. For the latest release notes click on the (releases) link.
How Do I Use This?
Read this step-by-step guide to using the Vive Input Utility for Unity.
Requirements
- Unity 5.3.6 or newer
Features
- API to access device input/tracking by role (eg. LeftHand/RightHand), instead of device index
- Binding system, able to bind device to specific role, help manage multiple tracking devices
- UI Pointer (EventSystem compatible)
- Teleport
- Object Grabbing/Throwing example
Supporting device
- Simulator (Usage)
- VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device)
- Oculus Rift & Touch, Rift S, Go, Quest
- Daydream
- VIVE Focus, Focus+ (any WaveVR compatible device)
Contact Us
Email: [email protected]
Repository: GitHub
Contributing guidelines:
- Read and agree the CLA.
- Create an issue for the work you want to contribute.
- Fork this project on GitHub.
- Create a new branch (based on master branch) for your work on your fork.
- After you finish your work
- Make sure all files start with
//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
- Try leaving good commit message and keeping commit histories clean.
- Make sure all files start with
- Submit a pull request from your new branch to our develop branch.
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].