snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
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-图形学书单
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Deepsketch2faceDemo and Database of "DeepSketch2Face" (SIGGRAPH 2017)
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Anime4K-rsAn attempt to write Anime4K in Rust
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MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
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ALIGNetcode to train a neural network to align pairs of shapes without needing ground truth warps for supervision
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PbfVsImplementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
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TexturizeA unified framework for example-based texture synthesis, developed alongside my master's thesis.
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FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
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ST-CGANDataset and Code for our CVPR'18 paper ST-CGAN: "Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal"
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Monte-Carlo-Path-TracerA realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU
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BodyParts3DClone of the BodyParts3D/Anatomography 3D model files
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platonicganEscaping Plato’s Cave: 3D Shape from Adversarial Rendering [ICCV 2019]
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rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
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mesh-deform🍭 Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
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vktutShabi's Vulkan Tutorials
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computer-vision-notebooks👁️ An authorial set of fundamental Python recipes on Computer Vision and Digital Image Processing.
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glTextCross-platform single header text rendering library for OpenGL
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geometric advGeometric Adversarial Attacks and Defenses on 3D Point Clouds (3DV 2021)
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PGSProcessing Geometry Suite
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chainer-pix2pixChainer implementation for Image-to-Image Translation Using Conditional Adversarial Networks
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odak🔬 Scientific computing library for optics 🔭, computer graphics 💻 and visual perception 👀
Stars: ✭ 99 (-61.78%)
neuraltextureLearning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
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CycleGAN-gluon-mxnetthis repo attemps to reproduce Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks(CycleGAN) use gluon reimplementation
Stars: ✭ 31 (-88.03%)
colidrCoherent Line Drawing implementation in Go.
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C-RaytracerA CPU raytracer from scratch in C
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FastMassSpringInteractive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Stars: ✭ 170 (-34.36%)
referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (-77.22%)
Photon-v2A program that takes photographs of a virtual world.
Stars: ✭ 75 (-71.04%)
Super-SunshineA ray-tracer with a simple scene description language for easily generating beautiful images.
Stars: ✭ 115 (-55.6%)
raytracing-goA simple Go library for 3D ray-tracing rendering, implementing the book Ray Tracing in One Weekend. 📸
Stars: ✭ 53 (-79.54%)
NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (-92.28%)
t-rexA Chrome T-Rex game remake using javascript and threejs. Online demo: https://rossning92.github.io/t-rex
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trace.moe-mediaMedia server for serving video preview for trace.moe
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Usd ResourcesA curated list of USD projects and resources
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Shader-PlaygroundsA WebGL shaders editor for beginners and otherwise.
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Structured3d[ECCV'20] Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling
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tiny-pathAn instructive one-file Ruby path tracer
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NimglNimGL is a Nim library that offers bindings for popular libraries used in computer graphics
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DeepCADcode for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Stars: ✭ 74 (-71.43%)
Scancomplete[CVPR'18] ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans
Stars: ✭ 213 (-17.76%)
SuperShapesA tiny macOS app showing how to use Satin, Forge, Youi and SwiftUI to visualize super shapes in 3D.
Stars: ✭ 42 (-83.78%)
BlenderOfficial mirror of Blender
Stars: ✭ 4,175 (+1511.97%)
racket-vulkanRacket integration with all things Vulkan 💥
Stars: ✭ 40 (-84.56%)
Light Field Video Light field video applications (e.g. video refocusing, focus tracking, changing aperture and view)
Stars: ✭ 190 (-26.64%)
ProceduralTerrainPolygon is a procedural mesh generator in Unity.
Stars: ✭ 18 (-93.05%)
Xpp Visualization of Motions for Legged Robots in ros-rviz
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svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
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GerbolyzeRender high-resolution bitmap images to PCB gerber files
Stars: ✭ 169 (-34.75%)
mLibResearch Library used in the Visual Computing Lab
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3dmv[ECCV'18] 3DMV: Joint 3D-Multi-View Prediction for 3D Semantic Scene Segmentation
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pyprtPython bindings for the "Procedural Runtime" (PRT) of CityEngine by Esri.
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Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
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SpatialSlurGeometric data structures and algorithms for computational design tasks
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creative-coding-notebooks🎨 An authorial collection of fundamental recipes on Creative Coding and Recreational Programming.
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