Exploring-SceneKit👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Stars: ✭ 52 (+67.74%)
Pulp-Fiction-ARKitAn experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality
Stars: ✭ 46 (+48.39%)
Monte-Carlo-Path-TracerA realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU
Stars: ✭ 19 (-38.71%)
raytracing-goA simple Go library for 3D ray-tracing rendering, implementing the book Ray Tracing in One Weekend. 📸
Stars: ✭ 53 (+70.97%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
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computer-vision-notebooks👁️ An authorial set of fundamental Python recipes on Computer Vision and Digital Image Processing.
Stars: ✭ 89 (+187.1%)
AwesomeMLForDigitalMediaA curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
Stars: ✭ 17 (-45.16%)
HOTHierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)
Stars: ✭ 83 (+167.74%)
Anime4K-rsAn attempt to write Anime4K in Rust
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ST-CGANDataset and Code for our CVPR'18 paper ST-CGAN: "Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal"
Stars: ✭ 64 (+106.45%)
Usd ResourcesA curated list of USD projects and resources
Stars: ✭ 250 (+706.45%)
TeapongA two-player game for fans of Pong and the Utah teapot!
Stars: ✭ 24 (-22.58%)
platonicganEscaping Plato’s Cave: 3D Shape from Adversarial Rendering [ICCV 2019]
Stars: ✭ 40 (+29.03%)
shading-lab🔮 Shader Authoring Lab
Stars: ✭ 24 (-22.58%)
mesh-deform🍭 Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Stars: ✭ 67 (+116.13%)
creative-coding-notebooks🎨 An authorial collection of fundamental recipes on Creative Coding and Recreational Programming.
Stars: ✭ 17 (-45.16%)
chainer-pix2pixChainer implementation for Image-to-Image Translation Using Conditional Adversarial Networks
Stars: ✭ 40 (+29.03%)
papersSummarizing the papers I have read (Japanese)
Stars: ✭ 38 (+22.58%)
PointCloudRegistrationToolAutomatically registers (aligns) and visualizes point clouds, or processes a whole bunch at once
Stars: ✭ 82 (+164.52%)
TermGL2D & 3D graphics engine in the terminal [C/C++]
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CGvsPhotoComputer Graphics vs Real Photographic Images : A Deep-learning approach
Stars: ✭ 24 (-22.58%)
t-rexA Chrome T-Rex game remake using javascript and threejs. Online demo: https://rossning92.github.io/t-rex
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ALIGNetcode to train a neural network to align pairs of shapes without needing ground truth warps for supervision
Stars: ✭ 58 (+87.1%)
LibwethairA Multi-Scale Model for Simulating Liquid-Hair Interactions
Stars: ✭ 232 (+648.39%)
DeepCADcode for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Stars: ✭ 74 (+138.71%)
FunMirrorsThis is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera.
Stars: ✭ 43 (+38.71%)
colidrCoherent Line Drawing implementation in Go.
Stars: ✭ 52 (+67.74%)
Multimodal-Shape-Completioncode for our ECCV 2020 spotlight paper "Multimodal Shape Completion via Conditional Generative Adversarial Networks"
Stars: ✭ 73 (+135.48%)
racket-vulkanRacket integration with all things Vulkan 💥
Stars: ✭ 40 (+29.03%)
weekend-raytracer-zigA Zig implementation of the "Ray Tracing in One Weekend" book
Stars: ✭ 74 (+138.71%)
glTextCross-platform single header text rendering library for OpenGL
Stars: ✭ 93 (+200%)
SymmetricRLRepo for "On Learning Symmetric Locomotion"
Stars: ✭ 30 (-3.23%)
-图形学书单
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referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (+90.32%)
photon mappingminimal but extensible header only implementation of photon mapping in C++
Stars: ✭ 65 (+109.68%)
Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
Stars: ✭ 32 (+3.23%)
odak🔬 Scientific computing library for optics 🔭, computer graphics 💻 and visual perception 👀
Stars: ✭ 99 (+219.35%)
rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
Stars: ✭ 15 (-51.61%)
CycleGAN-gluon-mxnetthis repo attemps to reproduce Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks(CycleGAN) use gluon reimplementation
Stars: ✭ 31 (+0%)
visionmagicCollection of vision & graphics algorithms
Stars: ✭ 39 (+25.81%)
C-RaytracerA CPU raytracer from scratch in C
Stars: ✭ 49 (+58.06%)
NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (-35.48%)
FastMassSpringInteractive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Stars: ✭ 170 (+448.39%)
Im2Vec[CVPR 2021 Oral] Im2Vec Synthesizing Vector Graphics without Vector Supervision
Stars: ✭ 229 (+638.71%)
Photon-v2A program that takes photographs of a virtual world.
Stars: ✭ 75 (+141.94%)
CompenNet[CVPR'19] End-to-end Projector Photometric Compensation
Stars: ✭ 35 (+12.9%)
Shader-PlaygroundsA WebGL shaders editor for beginners and otherwise.
Stars: ✭ 28 (-9.68%)
DeepSIMOfficial PyTorch implementation of the paper: "DeepSIM: Image Shape Manipulation from a Single Augmented Training Sample" (ICCV 2021 Oral)
Stars: ✭ 389 (+1154.84%)
PARECode for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
Stars: ✭ 222 (+616.13%)
GX-EncinoWavesGraphics Experiment - FFT Ocean Water Simulation
Stars: ✭ 34 (+9.68%)
CubbyFlowVoxel-based fluid simulation engine for computer games
Stars: ✭ 215 (+593.55%)
SynergyNet3DV 2021: Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
Stars: ✭ 179 (+477.42%)
TexturizeA unified framework for example-based texture synthesis, developed alongside my master's thesis.
Stars: ✭ 15 (-51.61%)