All Projects → Volume-GL → Pulp-Fiction-ARKit

Volume-GL / Pulp-Fiction-ARKit

Licence: MIT license
An experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality

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Inside Pulp Fiction

Dancing GIF

An experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality. The experiment is built using the Unity3D game engine and Apple's ARKit framework.

  1. Installation
  2. Usage
  3. Video
  4. License

Installation

  • Clone the repository to your computer

  • Download the pulp fiction assets from this link and unzip the contents into Assets/Videos in the project folder

  • Open the project in Unity and open the Unity scene from Scenes/Pulp Fiction

  • Reconnect the videos you downloaded to the VideoPlayer components under the DepthPlayer game object Reconnect

Tested on macOS 10.13.3 with Unity 2017 3.0f2 Personal

Usage

To be able to build an ARKit application you need a:

  • Mac computer with XCode

  • An Apple Developer account

This is step-by-step guide of setting up the aforementioned

Once you are setup, go to Build Settings under File->Build Settings and make sure your platform is iOS, it is set to Latest Version of XCode and you are building in release mode

Settings image

Once you have done all of that, you should be able to build an iOS application which will open up in XCode, and run it on your device

The app will launch with it's debug UI which enables to play/stop/restart the video and play and restart the depth animation UI

License

Copyright disclaimer: We do not own this video nor the image featured in the video. All rights belong to it's rightful owner/owner's. No copyright infringement intended. All the code written for the project is released under the MIT license which could be found here

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].