apecsA petite entity component system
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DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
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ecs🐰 Entity Component System
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SpaceWar-ECSA space war game made with ECS and JobSystem in Unity.
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echoSuper lightweight Entity Component System framework for Haxe
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spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
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UsagiA hierarchical component entity system based game engine
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RockgoA developing game server framework,based on Entity Component System(ECS).
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Ecs.hppC++17 Entity Component System
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TinyECSTiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
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EdynEdyn is a real-time physics engine organized as an ECS.
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rockgoA developing game server framework,based on Entity Component System(ECS).
Stars: ✭ 617 (+405.74%)
Learning-Unity-ECSA bunch of small Unity projects where I explore and learn Unity's new ECS and Job System.
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ecsA dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
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polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
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IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
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ECSCombatA space battle simulation, based around Unity ECS framework
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Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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D ZoneAn ambient life simulation driven by user activity within a Discord server
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Svelto.ecsSvelto ECS C# Lightweight Data Oriented Entity Component System Framework
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Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Learning Unity Ecs 2A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System. Updated for the new API.
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ent-compA light, fast Entity Component System in JS
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Entitas LiteEntitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
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ECS-PhyllotaxisLearning ECS - 100k Cubes in Phyllotaxis pattern
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EgocsEgoCS: An Entity (GameObject) Component System framework for Unity3D
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Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
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UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
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harmony-ecsA small archetypal ECS focused on compatibility and performance
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UnityDOTS-ThesisBachelor's degree thesis on Unity DOTS architecture
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js13k-ecsA 1kb entity component system, designed for Js13kGames
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ShipyardEntity Component System focused on usability and speed.
Stars: ✭ 247 (+102.46%)
Pyro A linear Entity Component System
Stars: ✭ 125 (+2.46%)
Actors.unity🚀Actors is a framework empowering developers to make better games faster on Unity.
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KengineEntity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
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Ape EcsEntity-Component-System library for JavaScript.
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EtengineRealtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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EcsLeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
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EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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FlecsA fast entity component system (ECS) for C & C++
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GodexGodex is a Godot Engine ECS library.
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EcsA simple and easy to use entity-component-system C++ library
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Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
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Octopuskit2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
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My Bloody JenkinsSelf Configured Jenkins Docker image based on Jenkins-LTS
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HakoDeploy Docker container
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Terraform Aws EcsTerraform module which creates AWS ECS resources
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FirecampServerless Platform for the stateful services
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examplesExamples to demonstrate how to use PipeCD
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