🍌 a full-featured Entity-Component-System framework for making games with lua
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
3D engine focusing on modern rendering techniques and performance.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
3D C++ Game Engine - yet another open source game engine
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Unity Ecs Rts
Trying to recreate a simple RTS game using Unity and pure ECS
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Thoughts about entity-component-system
Data driven game engine.
Ore Infinium, Open Source multiplayer Terraria-inspired Sci-fi game, focused on technology, devices and researching. Written in Kotlin (JVM), LibGDX. Cross platform
A fast entity component system (ECS) for C & C++
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
A linear Entity Component System
Edyn is a real-time physics engine organized as an ECS.
Entitas 2d Roguelike
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Engo is an open-source 2D game engine written in Go.
Entitas Sync Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Data-oriented networking playground for the reliable UDP transports
Learning Unity Ecs 2
A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System. Updated for the new API.
A simple and easy to use entity-component-system C++ library
Game engine with an emphasis on architectual quality and performance
C++17 Entity Component System
Simple game engine, written in C++
A continuation of the popular Artemis ECS framework
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A developing game server framework,based on Entity Component System(ECS).
Lightweight, multi-platform, data-oriented game engine.
An ambient life simulation driven by user activity within a Discord server
🚀Actors is a framework empowering developers to make better games faster on Unity.
WIP ClojureScript game/engine using Pixi.js for rendering.
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
A modern re-implementation of the classic DOS game Duke Nukem II
C++ single-header entity component system library
Godex is a Godot Engine ECS library.
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
a fast, type driven, extensible ECS for game development
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
An ECS (Entity Component System) for Python
Entity Component System focused on usability and speed.
Zay-ES is a Java-based high-performance entity-component-system.
A clean, simple, c++14, Entity Component System like Overwatch ECS architecture
This is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
Graphics engine written in C++/DirectX12