Unity 2d PathfindingA very simple 2d tile-based pathfinding for unity, with penalty supported
Stars: ✭ 117 (+74.63%)
Extending TeaExample of an extension to The Elm Architecture
Stars: ✭ 30 (-55.22%)
Any Angle PathfindingA collection of algorithms used for any-angle pathfinding with visualisations.
Stars: ✭ 107 (+59.7%)
Pathfinding VisualizationA ReactJS project visualizes the path-finding algorithms with additional cool features like speed adjustment, maze generation, mobile support, etc.
Stars: ✭ 14 (-79.1%)
Laravel TracerShows the path of each blade file loaded in a template
Stars: ✭ 96 (+43.28%)
CorerenderMoved to https://github.com/alexdrone/Render
Stars: ✭ 25 (-62.69%)
Python AstarSimple implementation of the a-star algorithm in Python 🌟
Stars: ✭ 83 (+23.88%)
php-a-starA* (A Star) search algorithm for PHP
Stars: ✭ 61 (-8.96%)
09 Zombierunner OriginalFirst person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Stars: ✭ 64 (-4.48%)
GridpathGridpath is a MIT licensed multithreaded 2D implementation of A*
Stars: ✭ 31 (-53.73%)
path planning GANPath Planning using Generative Adversarial Network (GAN)
Stars: ✭ 36 (-46.27%)
GoapframeworkC++ General Purpose Goal Oriented Action Planning framework for Unreal Engine
Stars: ✭ 17 (-74.63%)
PrismReact / Redux action composition made simple http://salsita.github.io/prism/
Stars: ✭ 499 (+644.78%)
gotypistA touch-typing tutor
Stars: ✭ 116 (+73.13%)
LibtcodThe official repository for libtcod. A roguelike development library.
Stars: ✭ 487 (+626.87%)
BubbleteaA powerful little TUI framework 🏗
Stars: ✭ 7,886 (+11670.15%)
NavmeshplusUnity NavMesh 2D Pathfinding
Stars: ✭ 347 (+417.91%)
cavernosRetro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly
Stars: ✭ 32 (-52.24%)
RoguesharpA .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Stars: ✭ 316 (+371.64%)
Learn Elm🌈 discover the beautiful programming language that makes front-end web apps a joy to build and maintain!
Stars: ✭ 432 (+544.78%)
Algorithms VisualiserAlgorithms Visualiser is an opensource project made using ReactJS. Visualise Algorithms on Sorting, Pathfinding, Searching, Word Search, Backtracking.
Stars: ✭ 290 (+332.84%)
ConcurAn unusual Web UI Framework for Haskell
Stars: ✭ 252 (+276.12%)
Python TcodA high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Stars: ✭ 269 (+301.49%)
alveron-oldOpinionated Elm-inspired Redux Component Architecture for React
Stars: ✭ 17 (-74.63%)
CLF reactive planning systemThis package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to co…
Stars: ✭ 21 (-68.66%)
UniTEAImplementation of The Elm Architecture for Unity3D
Stars: ✭ 31 (-53.73%)
unity-dijkstras-pathfindingDijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
Stars: ✭ 80 (+19.4%)
KeemunNo description or website provided.
Stars: ✭ 13 (-80.6%)
HyduxA light-weight type-safe Elm-like alternative for Redux ecosystem, inspired by hyperapp and Elmish
Stars: ✭ 216 (+222.39%)
LineSegmLine Segmentation of Handwritten Documents using the A* Path Planning Algorithm
Stars: ✭ 19 (-71.64%)
re-almAn Elm Architecture experiment in ClojureScript
Stars: ✭ 24 (-64.18%)
NavMeshSurface2DBakerNavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
Stars: ✭ 33 (-50.75%)
NavMeshDemoUnity client navmesh export to server for pathfinding
Stars: ✭ 31 (-53.73%)
elm-from-ground-upThis lab is designed to be an adjunct to learning Elm. Go from the most basic "Hello World" through data types and more advanced features in this example.
Stars: ✭ 17 (-74.63%)
RenderUIKit a-là SwiftUI.framework [min deployment target iOS10]
Stars: ✭ 2,150 (+3108.96%)
surfacerAI and pathfinding for 2D-platformers in Godot.
Stars: ✭ 56 (-16.42%)
ElmdroidMinimalistic Android implementation of The Elm Architecture with android architecture components integration.
Stars: ✭ 25 (-62.69%)
PathfinderA pathfinder visualizer in Flutter. Create mazes, generate random walls, or draw your own walls and see the pathfinding algorithms in action
Stars: ✭ 14 (-79.1%)
The-Kraken-PathfindingA tentacle-based pathfinding library for nonholonomic robotic vehicles
Stars: ✭ 24 (-64.18%)
Nav3D3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
Stars: ✭ 58 (-13.43%)
Pathfinder.vimVim plugin to suggest better movements
Stars: ✭ 228 (+240.3%)
Maze solverAn interactive online maze generator and solver able to use several different algorithms.
Stars: ✭ 40 (-40.3%)
Reactor🔄 Unidirectional data flow in Swift.
Stars: ✭ 174 (+159.7%)
path demoAn experimental set of pathfinding algorithms for video games
Stars: ✭ 16 (-76.12%)
Pathfinding Visualizer ThreejsA visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Stars: ✭ 209 (+211.94%)
tektosyneThe Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
Stars: ✭ 52 (-22.39%)
cepathfinda path find for tilebase game in unity
Stars: ✭ 30 (-55.22%)
04 battletankAn open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
Stars: ✭ 172 (+156.72%)
a star on gridsBest practices for implementing A* with a focus on four- and eight-connected grid worlds.
Stars: ✭ 23 (-65.67%)
ml pathfindPathfind module for MTA:SA-Server
Stars: ✭ 25 (-62.69%)
tea-chessA chess-themed tutorial on writing an SPA in Bucklescript-TEA
Stars: ✭ 28 (-58.21%)
pathfinding-visualizerWebsite built using React Framework for visualizing Pathfinding and Maze Generation Algorithms.
Stars: ✭ 33 (-50.75%)