MagnumLightweight and modular C++11 graphics middleware for games and data visualization
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Magnum BootstrapBootstrap projects for Magnum C++11/C++14 graphics engine
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Magnum PluginsPlugins for the Magnum C++11/C++14 graphics engine
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Magnum ExamplesExamples for the Magnum C++11/C++14 graphics engine
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Glchaos.p3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
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PremulalphaPre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
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Dcmjsdcmjs is a javascript cross-compile of dcmtk (dcmtk.org).
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Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
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Xray 16Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
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DiligentengineA modern cross-platform low-level graphics library and rendering framework
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BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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BansheeengineModern C++14 game engine with Vulkan support, fully featured editor and C# scripting
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EngineA basic cross-platform 3D game engine
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Modern Wasm Starter🛸 Run C++ code on web and create blazingly fast websites! A starter template to easily create WebAssembly packages using type-safe C++ bindings with automatic TypeScript declarations.
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XrtlCross-platform Real-Time Rendering Library
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MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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Fiber2dCross-platform 2D Game Engine in pure Swift
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BsfModern C++14 library for the development of real-time graphical applications
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NcineA cross-platform 2D game engine
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DiligentsamplesSample projects demonstrating the usage of Diligent Engine
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NimglNimGL is a Nim library that offers bindings for popular libraries used in computer graphics
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Crosswindow💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.
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LumosCross-Platform C++ 2D/3D game engine
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bgfx-pythonPython 3.7+ wrapper for the BGFX library. 🐍
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RenderdocRenderDoc is a stand-alone graphics debugging tool.
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LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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Opus Stream DecoderInstantly decode Ogg Opus audio streams in chunks with JavaScript & WebAssembly (Wasm)
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Wasmer🚀 The leading WebAssembly Runtime supporting WASI and Emscripten
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Emscripten DockerDocker image with Emscripten to compile ASM.js and WebAssembly
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Openrct2An open source re-implementation of RollerCoaster Tycoon 2 🎢
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Tristeon3dA 3D Engine built by two Game Engineering students.
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VkglCore OpenGL over Vulkan
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Webassembly Raytracera performance comparison of a simple raytracer in JavaScript, asm.js, WebAssembly, and GLSL
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Webassembly ExamplesFrom Simple To Complex. A complete collection of webassembly examples.
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CaveexpressCaveExpress is a classic 2D platformer with physics-based gameplay and dozens of levels. CavePacker is a Sokoban game.
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Vrt🔅 Ray tracing library for Vulkan API (indev)
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Fna3dFNA3D - 3D Graphics Library for FNA
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DuckstationFast PlayStation 1 emulator for x86-64/AArch32/AArch64
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Hello imguiHello, Dear ImGui: cross-platform Gui apps for Windows / Mac / Linux / iOS / Android / Emscripten with the simplicity of a "Hello World" app
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VxrGeneral purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Sh3reduxSILENT HILL 3 Engine Remake in OpenGL and C++
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QtimguiQt (QOpenGLWidget / QOpenGLWindow) backend for ImGui
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HgeHGE 1.9 configured with CMake DirectX9 version, with shaders. The classic 1.8.1. version is in the `master` branch if you ever need that.
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FlextglOpenGL and Vulkan header and loader generator.
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Gl vk meshlet cadsceneThis OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
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Blue Flame EngineA 3D/2D game engine that supports both DirectX11 and OpenGL 4.5
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OpenageFree (as in freedom) open source clone of the Age of Empires II engine 🚀
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Gpu ViewerA front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
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FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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SerpentCross-platform gaming kit in the D programming language
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Gl vk threaded cadsceneOpenGL and Vulkan comparison on rendering a CAD scene using various techniques
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Rust Wasm Webpack TutorialFinished example project for my guide on setting up a Webpack project with Rust and WebAssembly
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IndigoUniversal cheminformatics libraries, utilities and database search tools
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DilithiumDilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
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