GoespCross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in modern C++. Rendering and GUI powered by Dear ImGui.
Vleevery last engine ever
Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
The ForgeThe Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Ogrescene-oriented, flexible 3D engine (C++, Python, C#, Java)
Imguizmo.quatImGui GIZMO widget - 3D object manipulator / orientator
HgeHGE 1.9 configured with CMake DirectX9 version, with shaders. The classic 1.8.1. version is in the `master` branch if you ever need that.
Directx HeadersOfficial DirectX headers available under an open source license
DilithiumDilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
KiwanoA simple game framework for C++
Dx12 Game ProgrammingDirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
KnightonlineOpenKO is an open source version of the old school Knight Online MMORPG
DirectxtkThe DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
DiligentengineA modern cross-platform low-level graphics library and rendering framework
Dgvoodoo2Glide/DirectX implementation on D3D11/12
BsfModern C++14 library for the development of real-time graphical applications
Xray 16Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Directx WrappersWraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
PremulalphaPre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Indielib CrossplatformIndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
Dds KtxSingle header KTX/DDS reader
Qtdirect3dQDirect3DWidget implementation similar to the built-in QOpenGLWidget
Helix ToolkitHelix Toolkit is a collection of 3D components for .NET.
LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
ComputesharpA .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Gameoverlay🎮 GameOverlay using CEF with support for common rendering backends
DirectxmathDirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
D912pxyDirectX9 to DirectX12 API proxy for Guild Wars 2
BonzomaticLive shader coding tool and Shader Showdown workhorse
D9vkA Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Directxtk12The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
WinapiA simple, direct, ultra-thin CLR library for high-performance Win32 Native Interop
RenderdocRenderDoc is a stand-alone graphics debugging tool.
UvatlasUVAtlas isochart texture atlas
DxwrapperFixes compatibility issues with older games running on Windows 10 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Fiber2dCross-platform 2D Game Engine in pure Swift
Fx11Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
DxutDXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Gelectrongameoverlay solution for Electron, Qt and CEF, just like discord game overlay and steam game overlay, inject any app to overlay in your game
Borderless GamingPlay your favorite games in a borderless window; no more time consuming alt-tabs.
BansheeengineModern C++14 game engine with Vulkan support, fully featured editor and C# scripting
Fx GltfA C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
goverlayDirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.