nuanceA tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
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DissolveEffectForUGUIA dissolve effect for uGUI, without material instancing. Please star and watch this project :)
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frag3d.jsWebGL shader tools
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WernessDitheringCopy of dithering code by Brent Werness (Koloth) invented for Obra Dinn
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stc8#NVJOB STC8 v 3.2 (Custom shader for Unity SpeedTree 8)
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URP-Sun-ShaftsA URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect
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osgwReal-Time Ocean Animation with Gerstner Waves
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ShaderBoySimple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.
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adaA general porpose OpenGL app library
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gridppSoftware to post-process gridded weather forecasts
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GodotTerrainEditorPainterHeightmap based terrain editor plugin for GODOT with vertex color based terrain shader painting
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unity-reaction-diffusion(WIP) ✏️ Test of a Reaction-Diffusion simulated with a compute shader in Unity.
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hassle-rs🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
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SPIR-V-BlastConverting the C-like language to binary or human readable SPIR-V
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ProjectKayaProject Kaya for mobile game platform
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DissolveEffectForTMProDissolveEffectForTMPro provide dissolve effect component for TextMeshPro in Unity.
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EyeballUnity VFX Shader Graph sample
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Mesh-AnimationFast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
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DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
Stars: ✭ 62 (+37.78%)
DeepShadowMapReal-Time Deep Shadow Maps for Unity3D
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card-game-GLSLcard game in the single GLSL shader
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godot-shader-to-imageA simple tool to render Image from Shader with Godot (Tested on 3.2)
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GPU-Fog-ParticlesTextureless fog particles using a highly customizable shader to attenuate noise values.
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uCurvedScreenCurved-sreen shader aseet for Unity.
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sparksl-noiseminimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
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raymarchingCode for my raymarching in GLSL workshop series
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VaKawaseBlurFast and furious Kawase blur implementation for Unreal Engine 4
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VL.FuseA library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Stars: ✭ 206 (+357.78%)
ComputePrngTestA simple test project for a pseudo random number generator designed for compute shaders.
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360-VJAdd another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.
Stars: ✭ 81 (+80%)
glsl-editor💾 A simple WebGL shader editor
Stars: ✭ 20 (-55.56%)
VoxelTerrainThis project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Stars: ✭ 37 (-17.78%)
ShaderGlassOverlay for running GPU shaders on top of Windows desktop
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ConvolutionaNeuralNetworksToEnhanceCodedSpeechIn this work we propose two postprocessing approaches applying convolutional neural networks (CNNs) either in the time domain or the cepstral domain to enhance the coded speech without any modification of the codecs. The time domain approach follows an end-to-end fashion, while the cepstral domain approach uses analysis-synthesis with cepstral d…
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NNAOTestNeural Network Ambient Occlusion for Unity
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Shader🌃 Make simple shade view with Shader!
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mpslShader-Like Mathematical Expression JIT Engine for C++ Language
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PyTelToolsPython Telemac Tools for post-processing tasks (includes a workflow)
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AndroidGLKitAndroidGLKit provides OpenGL ES 2.0 boilerplate codes for Android.
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