keijiro / ComputePrngTest Licence: other
A simple test project for a pseudo random number generator designed for compute shaders.
Projects that are alternatives of or similar to ComputePrngTest Noiseball2 A small example of procedural modeling with compute shaders.
Stars : ✭ 215 (+593.55%)
Mutual labels: shader
BlurFilterComparison A small test suite for comparing blur filters.
Stars : ✭ 17 (-45.16%)
Mutual labels: shader
SnowTrail No description or website provided.
Stars : ✭ 22 (-29.03%)
Mutual labels: shader
Shinyeffectforugui Shiny effect of uGUI, which does not need mask or normal map.
Stars : ✭ 204 (+558.06%)
Mutual labels: shader
glsl-editor 💾 A simple WebGL shader editor
Stars : ✭ 20 (-35.48%)
Mutual labels: shader
sparkar-pixelate-shader simple script-only pixelate shader with Facebook SparkAR.
Stars : ✭ 35 (+12.9%)
Mutual labels: shader
osgw Real-Time Ocean Animation with Gerstner Waves
Stars : ✭ 51 (+64.52%)
Mutual labels: shader
Simplegodotcrtshader A simple Godot shader that simulates CRT Displays
Stars : ✭ 236 (+661.29%)
Mutual labels: shader
blur-shaders A collection of blur shader examples, with a written tutorial.
Stars : ✭ 33 (+6.45%)
Mutual labels: shader
Brightroom 📷 A composable image editor using Core Image and Metal.
Stars : ✭ 2,840 (+9061.29%)
Mutual labels: shader
Contactshadows Experimental implementation of contact shadows for Unity.
Stars : ✭ 219 (+606.45%)
Mutual labels: shader
ShaderGlass Overlay for running GPU shaders on top of Windows desktop
Stars : ✭ 417 (+1245.16%)
Mutual labels: shader
Magicshader 🔮 Tiny helper for three.js to debug and write shaders
Stars : ✭ 205 (+561.29%)
Mutual labels: shader
shaderplace Real-time collaborative GLSL livecode editor
Stars : ✭ 43 (+38.71%)
Mutual labels: shader
SPIR-V-Blast Converting the C-like language to binary or human readable SPIR-V
Stars : ✭ 17 (-45.16%)
Mutual labels: shader
frag3d.js WebGL shader tools
Stars : ✭ 58 (+87.1%)
Mutual labels: shader
Eyeball Unity VFX Shader Graph sample
Stars : ✭ 62 (+100%)
Mutual labels: shader
Compute PRNG Test
This is a simple test project for a pseudo random number generator that is
designed for being used in compute shaders.
This random number generator was originally suggested by
H. Schechter and R. Bridson , and it's also used in Unity's new
HD render pipeline .
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at
[email protected] .