Awesome OpenglA curated list of awesome OpenGL libraries, debuggers and resources.
Stars: ✭ 1,577 (+4678.79%)
NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (-39.39%)
Im2Vec[CVPR 2021 Oral] Im2Vec Synthesizing Vector Graphics without Vector Supervision
Stars: ✭ 229 (+593.94%)
FunMirrorsThis is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera.
Stars: ✭ 43 (+30.3%)
Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
Stars: ✭ 32 (-3.03%)
colidrCoherent Line Drawing implementation in Go.
Stars: ✭ 52 (+57.58%)
DeepSIMOfficial PyTorch implementation of the paper: "DeepSIM: Image Shape Manipulation from a Single Augmented Training Sample" (ICCV 2021 Oral)
Stars: ✭ 389 (+1078.79%)
PARECode for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
Stars: ✭ 222 (+572.73%)
DeepCADcode for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Stars: ✭ 74 (+124.24%)
platonicganEscaping Plato’s Cave: 3D Shape from Adversarial Rendering [ICCV 2019]
Stars: ✭ 40 (+21.21%)
Unity3DShadersSimple shaders for Unity3D that I created for games, for a challenge or following tutorials.
Stars: ✭ 17 (-48.48%)
-图形学书单
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visionmagicCollection of vision & graphics algorithms
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FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
Stars: ✭ 27 (-18.18%)
referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (+78.79%)
Monte-Carlo-Path-TracerA realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU
Stars: ✭ 19 (-42.42%)
Shader-PlaygroundsA WebGL shaders editor for beginners and otherwise.
Stars: ✭ 28 (-15.15%)
GX-EncinoWavesGraphics Experiment - FFT Ocean Water Simulation
Stars: ✭ 34 (+3.03%)
OpenAssetIOAn open-source interoperability standard for tools and content management systems used in media production.
Stars: ✭ 140 (+324.24%)
mesh-deform🍭 Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Stars: ✭ 67 (+103.03%)
computer-vision-notebooks👁️ An authorial set of fundamental Python recipes on Computer Vision and Digital Image Processing.
Stars: ✭ 89 (+169.7%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
Stars: ✭ 16 (-51.52%)
papersSummarizing the papers I have read (Japanese)
Stars: ✭ 38 (+15.15%)
creative-coding-notebooks🎨 An authorial collection of fundamental recipes on Creative Coding and Recreational Programming.
Stars: ✭ 17 (-48.48%)
ICONICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
Stars: ✭ 641 (+1842.42%)
Pulp-Fiction-ARKitAn experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality
Stars: ✭ 46 (+39.39%)
CubbyFlowVoxel-based fluid simulation engine for computer games
Stars: ✭ 215 (+551.52%)
Anime4K-rsAn attempt to write Anime4K in Rust
Stars: ✭ 104 (+215.15%)
shading-lab🔮 Shader Authoring Lab
Stars: ✭ 24 (-27.27%)
ALIGNetcode to train a neural network to align pairs of shapes without needing ground truth warps for supervision
Stars: ✭ 58 (+75.76%)
TexturizeA unified framework for example-based texture synthesis, developed alongside my master's thesis.
Stars: ✭ 15 (-54.55%)
AwesomeMLForDigitalMediaA curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
Stars: ✭ 17 (-48.48%)
ST-CGANDataset and Code for our CVPR'18 paper ST-CGAN: "Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal"
Stars: ✭ 64 (+93.94%)
ProceduralTerrainPolygon is a procedural mesh generator in Unity.
Stars: ✭ 18 (-45.45%)
CGvsPhotoComputer Graphics vs Real Photographic Images : A Deep-learning approach
Stars: ✭ 24 (-27.27%)
Multimodal-Shape-Completioncode for our ECCV 2020 spotlight paper "Multimodal Shape Completion via Conditional Generative Adversarial Networks"
Stars: ✭ 73 (+121.21%)
rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
Stars: ✭ 15 (-54.55%)
weekend-raytracer-zigA Zig implementation of the "Ray Tracing in One Weekend" book
Stars: ✭ 74 (+124.24%)
SynergyNet3DV 2021: Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
Stars: ✭ 179 (+442.42%)
SymmetricRLRepo for "On Learning Symmetric Locomotion"
Stars: ✭ 30 (-9.09%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+612.12%)
TeapongA two-player game for fans of Pong and the Utah teapot!
Stars: ✭ 24 (-27.27%)
glTextCross-platform single header text rendering library for OpenGL
Stars: ✭ 93 (+181.82%)
photon mappingminimal but extensible header only implementation of photon mapping in C++
Stars: ✭ 65 (+96.97%)
racket-vulkanRacket integration with all things Vulkan 💥
Stars: ✭ 40 (+21.21%)
tiny-pathAn instructive one-file Ruby path tracer
Stars: ✭ 53 (+60.61%)
snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Stars: ✭ 184 (+457.58%)
MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
Stars: ✭ 23 (-30.3%)
CMU 15 462notes and assignments of CG (CMU 15-462/662)
Stars: ✭ 70 (+112.12%)