hypVR-RayHyperbolic VR using Raymarching
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raymarchingCode for my raymarching in GLSL workshop series
Stars: ✭ 17 (-82.65%)
TD-Flow-ABSReal-time Flow-based Image and Video Abstraction in TouchDesigner.
Stars: ✭ 72 (-26.53%)
PhaserCHOPA TouchDesigner channel operator for phase-staggered animations
Stars: ✭ 15 (-84.69%)
PhaserCHOP-TD-Summit-TalkProject files associated with http://github.com/dbraun/PhaserCHOP and David Braun's "Quantitative Easing" talk at the 2019 TouchDesigner Summit https://www.youtube.com/watch?v=S4PQW4f34c8
Stars: ✭ 36 (-63.27%)
slibsSingle file libraries for C/C++
Stars: ✭ 80 (-18.37%)
glazejsA high performance 2D game engine built in Typescript
Stars: ✭ 96 (-2.04%)
deffxA collection of useful shader effects made ready to be used with the Defold game engine
Stars: ✭ 33 (-66.33%)
ClothTOPGPU-accelerated Cloth TOP node for TouchDesigner using the NVIDIA Flex physics solver.
Stars: ✭ 33 (-66.33%)
ShaderViewShaderView is an Android View that makes it easy to use GLSL shaders for your app. It's the modern way to use shaders for Android instead of RenderScript.
Stars: ✭ 53 (-45.92%)
BBearEditor-2.0My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.
Stars: ✭ 32 (-67.35%)
glsl-rotateGLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions).
Stars: ✭ 54 (-44.9%)
kotlin-glslWrite your GLSL shaders in Kotlin.
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OptimisedCentresOfRotationSkinningLibrary to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Stars: ✭ 28 (-71.43%)
js13k-2020Island Not Found - a game for js13k 2020
Stars: ✭ 45 (-54.08%)
music visualizerShader viewer / music visualizer for Windows and Linux
Stars: ✭ 137 (+39.8%)
glsl-conditionalsFunctions designed to avoid conditionals ported to glslify
Stars: ✭ 53 (-45.92%)
redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
Stars: ✭ 86 (-12.24%)
td-completes-meA Simple Auto Completion Engine for Touch Designer
Stars: ✭ 85 (-13.27%)
webvsAudio Visualization rendering library for the browser
Stars: ✭ 87 (-11.22%)
ofxDeferredShadingan openFrameworks addon for shading, lighting, lens simulation.
Stars: ✭ 78 (-20.41%)
VoxelSandbox survival game created with Light Engine (Development halted due to other projects)
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SdfFontDesignerOffline font tuning/bitmap generation via shaders
Stars: ✭ 56 (-42.86%)
Paint3DA program allowing painting textures of different channels SIMULTANEOUSLY on a 3d model
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ProcessingStuffVarious pretty-ish Processing sketches by Odditica. About 50% shaders.
Stars: ✭ 164 (+67.35%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+139.8%)
Fat-CloudsGPU Fluid Simulation with Volumetric Rendering
Stars: ✭ 81 (-17.35%)
glip-libAn OpenGL Image Processing Library (in C++/GLSL).
Stars: ✭ 14 (-85.71%)
parametric surfacesParametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
Stars: ✭ 43 (-56.12%)
OpenTK-PathTracerC# OpenGL Path Tracer, Real-Time GPU accelerated
Stars: ✭ 22 (-77.55%)
sph openglSPH simulation in OpenGL compute shader.
Stars: ✭ 57 (-41.84%)
YALCTYet Another Live Coding Tool - Powered by Veldrid and elbow grease
Stars: ✭ 25 (-74.49%)
goworldExperimental OpenGL-based 3D Engine witten in Go
Stars: ✭ 23 (-76.53%)
30-days-of-shade30 days of shaders in GLSL using GLSLCanvas
Stars: ✭ 134 (+36.73%)
awesome-glsl🎇 Compilation of the best resources to learn programming OpenGL Shaders
Stars: ✭ 700 (+614.29%)
sph vulkanSPH simulation in Vulkan compute shader.
Stars: ✭ 29 (-70.41%)
SketchesCreative coding sketches made with Java, Processing 3.5.3 and GLSL. Includes a custom GUI.
Stars: ✭ 18 (-81.63%)
TD-pixelMappingLEDs-3D VolumetricA project for visualizing and sending rgb data to leds in 3D arrays. Arbitrary arrangements of led strips can be set up with SOP geometry. SOP point color (Cd) is used for sampling led color.
Stars: ✭ 22 (-77.55%)
manyworldsA scifi-inspired study of signed distanced functions and noise fields in WebGL
Stars: ✭ 24 (-75.51%)
generativeCreative coding experiments
Stars: ✭ 71 (-27.55%)
inline-spirv-rsCompile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Stars: ✭ 21 (-78.57%)
gamedex👾 The code for my game dev + computer graphics experiments on YouTube.
Stars: ✭ 165 (+68.37%)
ShaderBoilerAimed to eliminate preprocessor hell in shaders and kernels.
Stars: ✭ 30 (-69.39%)