CurveNetOfficial implementation of "Walk in the Cloud: Learning Curves for Point Clouds Shape Analysis", ICCV 2021
Stars: ✭ 94 (-48.91%)
ICONICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
Stars: ✭ 641 (+248.37%)
DeepCADcode for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Stars: ✭ 74 (-59.78%)
rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
Stars: ✭ 15 (-91.85%)
PCLocPose Correction for Highly Accurate Visual Localization in Large-scale Indoor Spaces (ICCV 2021)
Stars: ✭ 37 (-79.89%)
SynergyNet3DV 2021: Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
Stars: ✭ 179 (-2.72%)
skinnerSkin export / import tools for Autodesk Maya
Stars: ✭ 68 (-63.04%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
Stars: ✭ 16 (-91.3%)
papersSummarizing the papers I have read (Japanese)
Stars: ✭ 38 (-79.35%)
-图形学书单
Stars: ✭ 84 (-54.35%)
MinkLoc3DMinkLoc3D: Point Cloud Based Large-Scale Place Recognition
Stars: ✭ 83 (-54.89%)
Shader-PlaygroundsA WebGL shaders editor for beginners and otherwise.
Stars: ✭ 28 (-84.78%)
Vision-Language-TransformerVision-Language Transformer and Query Generation for Referring Segmentation (ICCV 2021)
Stars: ✭ 127 (-30.98%)
glTextCross-platform single header text rendering library for OpenGL
Stars: ✭ 93 (-49.46%)
TailCalibXPytorch implementation of Feature Generation for Long-Tail Classification by Rahul Vigneswaran, Marc T Law, Vineeth N Balasubramaniam and Makarand Tapaswi
Stars: ✭ 32 (-82.61%)
overlordOfficial pytorch implementation of "Scaling-up Disentanglement for Image Translation", ICCV 2021.
Stars: ✭ 35 (-80.98%)
Rel3DOfficial code for NeurRIPS 2020 paper "Rel3D: A Minimally Contrastive Benchmark for Grounding Spatial Relations in 3D"
Stars: ✭ 24 (-86.96%)
retrieval-fuse[ICCV21] Code for "RetrievalFuse: Neural 3D Scene Reconstruction with a Database"
Stars: ✭ 69 (-62.5%)
Pulp-Fiction-ARKitAn experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality
Stars: ✭ 46 (-75%)
FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
Stars: ✭ 27 (-85.33%)
CubbyFlowVoxel-based fluid simulation engine for computer games
Stars: ✭ 215 (+16.85%)
GeobitNonrigidDescriptor ICCV 2019C++ implementation of the nonrigid descriptor Geobit presented at ICCV 2019 "GEOBIT: A Geodesic-Based Binary Descriptor Invariant to Non-Rigid Deformations for RGB-D Images"
Stars: ✭ 11 (-94.02%)
ilvr admILVR: Conditioning Method for Denoising Diffusion Probabilistic Models (ICCV 2021 Oral)
Stars: ✭ 133 (-27.72%)
NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (-89.13%)
cycle-confusionCode and models for ICCV2021 paper "Robust Object Detection via Instance-Level Temporal Cycle Confusion".
Stars: ✭ 67 (-63.59%)
CGvsPhotoComputer Graphics vs Real Photographic Images : A Deep-learning approach
Stars: ✭ 24 (-86.96%)
PARECode for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
Stars: ✭ 222 (+20.65%)
EAGO.jlA development environment for robust and global optimization
Stars: ✭ 106 (-42.39%)
LoFTRCode for "LoFTR: Detector-Free Local Feature Matching with Transformers", CVPR 2021
Stars: ✭ 1,046 (+468.48%)
GX-EncinoWavesGraphics Experiment - FFT Ocean Water Simulation
Stars: ✭ 34 (-81.52%)
TeapongA two-player game for fans of Pong and the Utah teapot!
Stars: ✭ 24 (-86.96%)
gnerf[ ICCV 2021 Oral ] Our method can estimate camera poses and neural radiance fields jointly when the cameras are initialized at random poses in complex scenarios (outside-in scenes, even with less texture or intense noise )
Stars: ✭ 152 (-17.39%)
racket-vulkanRacket integration with all things Vulkan 💥
Stars: ✭ 40 (-78.26%)
renet[ICCV'21] Official PyTorch implementation of Relational Embedding for Few-Shot Classification
Stars: ✭ 72 (-60.87%)
LEMOOfficial Pytorch implementation for 2021 ICCV paper "Learning Motion Priors for 4D Human Body Capture in 3D Scenes" and trained models / data
Stars: ✭ 149 (-19.02%)
shading-lab🔮 Shader Authoring Lab
Stars: ✭ 24 (-86.96%)
creative-coding-notebooks🎨 An authorial collection of fundamental recipes on Creative Coding and Recreational Programming.
Stars: ✭ 17 (-90.76%)
DeepI2PDeepI2P: Image-to-Point Cloud Registration via Deep Classification. CVPR 2021
Stars: ✭ 130 (-29.35%)
Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
Stars: ✭ 32 (-82.61%)
PaiConvMeshOfficial repository for the paper "Learning Local Neighboring Structure for Robust 3D Shape Representation"
Stars: ✭ 19 (-89.67%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+27.72%)
visionmagicCollection of vision & graphics algorithms
Stars: ✭ 39 (-78.8%)
colidrCoherent Line Drawing implementation in Go.
Stars: ✭ 52 (-71.74%)
RefRESHCreate RefRESH data: dataset tools for Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation (ECCV 2018)
Stars: ✭ 51 (-72.28%)
Im2Vec[CVPR 2021 Oral] Im2Vec Synthesizing Vector Graphics without Vector Supervision
Stars: ✭ 229 (+24.46%)
referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (-67.93%)
PoinTr[ICCV 2021 Oral] PoinTr: Diverse Point Cloud Completion with Geometry-Aware Transformers
Stars: ✭ 260 (+41.3%)
DeepCD[ICCV17] DeepCD: Learning Deep Complementary Descriptors for Patch Representations
Stars: ✭ 39 (-78.8%)
MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
Stars: ✭ 23 (-87.5%)