Silk.netThe high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
Stars: ✭ 534 (-70.07%)
BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Stars: ✭ 10,252 (+474.66%)
RenderdocRenderDoc is a stand-alone graphics debugging tool.
Stars: ✭ 5,969 (+234.59%)
AlimerCross-platform game engine.
Stars: ✭ 172 (-90.36%)
ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Stars: ✭ 1,146 (-35.76%)
Fna3dFNA3D - 3D Graphics Library for FNA
Stars: ✭ 111 (-93.78%)
Gfx[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Stars: ✭ 5,045 (+182.79%)
3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Stars: ✭ 11,698 (+555.72%)
FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Stars: ✭ 13,215 (+640.75%)
ShadergenProof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Stars: ✭ 395 (-77.86%)
DiligentcoreCore functionality of Diligent Engine
Stars: ✭ 263 (-85.26%)
OuzelC++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Stars: ✭ 607 (-65.98%)
Engine NativeNative engine for Cocos Creator
Stars: ✭ 488 (-72.65%)
Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
Stars: ✭ 197 (-88.96%)
BansheeengineModern C++14 game engine with Vulkan support, fully featured editor and C# scripting
Stars: ✭ 2,906 (+62.89%)
StrideStride Game Engine (formerly Xenko)
Stars: ✭ 3,524 (+97.53%)
Vortice.windows.NET standard bindings for DirectX, WIC, Direct2D1, XInput, XAudio and X3DAudio
Stars: ✭ 427 (-76.07%)
UrdeData interchange and engine re-implementation for games by Retro Studios | Mirror
Stars: ✭ 253 (-85.82%)
Aether3dAether3D Game Engine
Stars: ✭ 177 (-90.08%)
LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Stars: ✭ 1,011 (-43.33%)
BsfModern C++14 library for the development of real-time graphical applications
Stars: ✭ 1,640 (-8.07%)
FloorA C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
Stars: ✭ 166 (-90.7%)
OpentkThe Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Stars: ✭ 2,284 (+28.03%)
Gl vs vkComparison of OpenGL and Vulkan API in terms of performance.
Stars: ✭ 65 (-96.36%)
UltralightNext-generation HTML renderer for apps and games
Stars: ✭ 3,585 (+100.95%)
MagnumLightweight and modular C++11 graphics middleware for games and data visualization
Stars: ✭ 3,728 (+108.97%)
Fiber2dCross-platform 2D Game Engine in pure Swift
Stars: ✭ 415 (-76.74%)
RizzSmall C game development framework
Stars: ✭ 428 (-76.01%)
Rust SkiaSafe Skia Bindings for Rust
Stars: ✭ 450 (-74.78%)
Renderhelp⚡️ 可编程渲染管线实现,帮助初学者学习渲染
Stars: ✭ 494 (-72.31%)
PmtechLightweight, multi-platform, data-oriented game engine.
Stars: ✭ 478 (-73.21%)
Bulllord Enginelightspeed lightweight elegant game engine in pure c
Stars: ✭ 539 (-69.79%)
mojoshaderUse Direct3D shaders with other 3D rendering APIs.
Stars: ✭ 91 (-94.9%)
ZepZep - An embeddable editor, with optional support for using vim keystrokes.
Stars: ✭ 477 (-73.26%)
PbrAn implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Stars: ✭ 722 (-59.53%)
Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Stars: ✭ 113 (-93.67%)
RenderpipelinePhysically Based Shading and Deferred Rendering for the Panda3D game engine
Stars: ✭ 814 (-54.37%)
D9vkA Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Stars: ✭ 805 (-54.88%)
SfmlSimple and Fast Multimedia Library
Stars: ✭ 7,316 (+310.09%)
YageSimple game engine, written in C++
Stars: ✭ 7 (-99.61%)
TvmOpen deep learning compiler stack for cpu, gpu and specialized accelerators
Stars: ✭ 7,494 (+320.07%)
BonzomaticLive shader coding tool and Shader Showdown workhorse
Stars: ✭ 829 (-53.53%)
KlaygeKlayGE is a cross-platform open source game engine with plugin-based architecture.
Stars: ✭ 1,646 (-7.74%)
AcidA high speed C++17 Vulkan game engine
Stars: ✭ 838 (-53.03%)
Mesh SubdivisionA collection of common mesh subdivision algorithms
Stars: ✭ 25 (-98.6%)
Bgrabitmap📜 BGRABitmap graphics library made with Lazarus (Free Pascal).
Stars: ✭ 112 (-93.72%)
Glijvm gli
Stars: ✭ 21 (-98.82%)
Vk9Direct3D 9 compatibility layer using Vulkan.
Stars: ✭ 799 (-55.21%)
SwfwPure C Simple Window Framework (to be rebased soon).
Stars: ✭ 23 (-98.71%)
MetalpetalA GPU accelerated image and video processing framework built on Metal.
Stars: ✭ 907 (-49.16%)
KtxLibKTX: Kotlin extensions for LibGDX games and applications
Stars: ✭ 913 (-48.82%)
GlfwA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Stars: ✭ 8,416 (+371.75%)
AshengineA cross-platform 3D engine based on Qt 5.9.7, OpenGL 3.3 and Assimp 4.1.
Stars: ✭ 35 (-98.04%)
VktkVulkan Toolkit
Stars: ✭ 32 (-98.21%)
Rengfxlightweight, expressive, extensible 2D/3D game engine
Stars: ✭ 41 (-97.7%)
Game DogfightAir to air combat game, created in Python 3 using HARFANG 3D.
Stars: ✭ 41 (-97.7%)
ShaderworkshopInteractive GLSL fragment shaders editor made with Qt
Stars: ✭ 43 (-97.59%)
ShadercA collection of tools, libraries, and tests for Vulkan shader compilation.
Stars: ✭ 1,016 (-43.05%)
JglmJava OpenGL Mathematics Library
Stars: ✭ 44 (-97.53%)