1. EneidaExperimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
2. QjuliaQuaternion Julia Sets rendering on the CPU (AVX2, C, asm, no CRT).
4. DXRPrimaryRaysRaytracing test that shows how primary rays are dispatched on the GPU.
5. pbr-testGraphics demo (DirectX 12, PBR, IBL, C++20 modules).
6. 1kdemoFramework for creating 1k demoscene intros.