Nvidia Modded InfModified nVidia .inf files to run drivers on all video cards, research & telemetry free drivers
Methanekit🎲 Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
OcatThe Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Directx HeadersOfficial DirectX headers available under an open source license
ApitraceTools for tracing OpenGL, Direct3D, and other graphics APIs
Dx12 Game ProgrammingDirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
ReshadeA generic post-processing injector for games and video software.
Kaleido3dNext Generation Renderer for Cross Platform Engine Development
DiligentengineA modern cross-platform low-level graphics library and rendering framework
Dgvoodoo2Glide/DirectX implementation on D3D11/12
KlaygeKlayGE is a cross-platform open source game engine with plugin-based architecture.
BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
D912pxyDirectX9 to DirectX12 API proxy for Guild Wars 2
PbrAn implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
SlangMaking it easier to work with shaders
RenderdocRenderDoc is a stand-alone graphics debugging tool.
elf-auf-zwoelfD3D11 wrapper library using Microsoft's D3D11On12 implementation
XUSGXUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
zig-gamedevBuilding game development ecosystem for @ziglang!
awesome-rtxCurated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
rend3Easy to use, customizable, efficient 3D renderer library built on wgpu.
VitroExperimental C++20 multiplatform graphics engine.
ocatThe Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan