The Fastest DNN Running Framework on Web Browser
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Rust bindings to wgpu native library
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
This repository contains low-level bindings for WebGPU used in WaveEngine.
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
WebGPU debugging tool for recording and playing back of WebGPU commands.
Webbased Character Animation System
A GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web
🔺🌱 An example on how to render a hello triangle with WebGPU.
JS renderer based on GLTF to WebGPU or WebGL backends.
Building game development ecosystem for @ziglang!
KTX 2.0 (.ktx2) parser and serializer.
A fast, experimental STEP file viewer
Experiment implementation of Multiple Neighborhoods Cellular Automata using WebGPU
3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
Experimental Deno bindings to Mozilla's gfx-rs WebGPU implementation. See https://github.com/denoland/deno/issues/7863
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.