Babylon.jsBabylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
WebdnnThe Fastest DNN Running Framework on Web Browser
WgpuSafe and portable GPU abstraction in Rust, implementing WebGPU API.
Wgpu RsRust bindings to wgpu native library
BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
WebGPU.NETThis repository contains low-level bindings for WebGPU used in WaveEngine.
webgpu-rendererA simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
webgpu recorderWebGPU debugging tool for recording and playing back of WebGPU commands.
ossosWebbased Character Animation System
wonnxA GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web
webgpu-seed🔺🌱 An example on how to render a hello triangle with WebGPU.
redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
zig-gamedevBuilding game development ecosystem for @ziglang!
KTX-ParseKTX 2.0 (.ktx2) parser and serializer.
foxtrotA fast, experimental STEP file viewer
hecsAn experimental ECS written in Javascript.
webgpu-ccaExperiment implementation of Multiple Neighborhoods Cellular Automata using WebGPU
RASM3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
WebGPU-Step-By-StepWebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
deno-wgpuExperimental Deno bindings to Mozilla's gfx-rs WebGPU implementation. See https://github.com/denoland/deno/issues/7863
wgsl reflectA WebGPU Shading Language parser and reflection library for Javascript.
webgpu-native-examplesCollection of C-language examples that demonstrate basic rendering and computation in WebGPU native.