All Projects → chocoford → 3D-Reconstruction-With-RGBD

chocoford / 3D-Reconstruction-With-RGBD

Licence: MIT license
a 3D-Reconstruction demo done with Kinect

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3D-Reconstruction-With-RGBD 简体中文

Introduce

This is a demo built in the third term of BUCT. It is a task assigned by HuWei which requires us make a work with Kinect.So we do a 3D-Reconstruction with it. This demo is not completely finished. Therefore it leaves many unconstructed or under constructing function. In this demo, we implement the function of four display mode for model we construct with point could. And implement a simple AR function.

Features

  • connect Kinect with OpenGL.
  • point cloud construction.
  • plane construction by triangulation from point cloud.
  • distant display mode.
  • normal display mode.
  • light display mode.
  • color display mode.
  • AR(far from perfect).
  • Complete Documentation

Requirements

  • Windows 10 OS
  • Microsoft Visual Studio 2017(version may not matter)
  • Kinect SDK v1.8
  • OpenGL v3.3
    • glfw3
    • glad

how to use

setting attributes of project

  1. include directory:

  2. library directory:

  3. additional dependencies:

     kernel32.lib
     user32.lib
     winspool.lib
     comdlg32.lib
     advapi32.lib
     shell32.lib
     ole32.lib
     oleaut32.lib
     uuid.lib
     odbc32.lib
     odbccp32.lib
     Kinect10.lib
     glfw3.lib
     opengl32.lib
    

Next Step

if I have time, I will continue finish this demo until it can at least work like a simple product. Due to the fact that now I am going to take part in the postgraduate entrance exams, this demo can be updated at least after half a year.

License

3D-Reconstruction-With-RGBD is released under the MIT license. See LICENSE for details.

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