All Projects → ray-cast → Cubizer

ray-cast / Cubizer

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⚡️Create your voxel-style games in unity 2017

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Cubizer

Voxel-style for Unity 2017

Sandbox design tool built on Unity 2017 to work with voxel generation and meshing and chunk

Alt

Install:

  • Download a zip archive from the github page
  • Un-zip the archive
  • Copy the Cubizer folder to Assets folder
  • Copy the Demo folder to Assets folder
  • Double-click a Demo/level1.unity file
  • Import the character package from standard assets

Requirements:

  • Unity 2017.2.0 or later versions.

Features :

  • Cube-based infinite terrain generation
  • Voxel file import for MagicalVoxel
  • Mesh Optimization

Contact :

  • Reach me via Twitter: @Rui.

License (MIT)

Copyright (C) 2016-2017 Ray-MMD Developers. All rights reserved.

https://github.com/ray-cast/Cubizer

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

References:

  • Meshing in a Minecraft Game [link]
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