All Projects → vanjac → voxel-editor

vanjac / voxel-editor

Licence: MIT license
N-Space: a mobile app for building 3D interactive worlds

Programming Languages

C#
18002 projects
ShaderLab
938 projects

Projects that are alternatives of or similar to voxel-editor

Tiled
Flexible level editor
Stars: ✭ 8,411 (+21466.67%)
Mutual labels:  map-editor, level-editor
Blood-Voxel-Pack
Additional voxel models for Blood video game. Compatible with BuildGDX, NBlood, and Fresh Supply.
Stars: ✭ 42 (+7.69%)
Mutual labels:  voxel, voxels
kale
Kirby's Adventure Level Editor (C++ / Qt)
Stars: ✭ 31 (-20.51%)
Mutual labels:  map-editor, level-editor
miceditor
Miceditor: Transformice map editor
Stars: ✭ 14 (-64.1%)
Mutual labels:  map-editor, level-editor
Engine
Home of a voxel game engine and its tools (like a voxel editor)
Stars: ✭ 429 (+1000%)
Mutual labels:  voxel, voxels
vengi
Home of a voxel game engine and its tools (like a voxel editor)
Stars: ✭ 800 (+1951.28%)
Mutual labels:  voxel, voxels
parse-magica-voxel
Parse MagicaVoxel .vox files to javascript objects works in browser or server
Stars: ✭ 52 (+33.33%)
Mutual labels:  voxel, voxels
Sucle
Common Lisp Voxel Game Engine
Stars: ✭ 239 (+512.82%)
Mutual labels:  voxel, voxels
Ue4voxelterrain
[WIP] Unreal Engine 4: Smooth voxel terrian example
Stars: ✭ 415 (+964.1%)
Mutual labels:  voxel, voxels
Cubizer
⚡️Create your voxel-style games in unity 2017
Stars: ✭ 79 (+102.56%)
Mutual labels:  voxel, voxels
Openvdb
OpenVDB - Sparse volume data structure and tools
Stars: ✭ 1,359 (+3384.62%)
Mutual labels:  voxel, voxels
Voxel Core
Voxel plugin for the Godot game engine!
Stars: ✭ 148 (+279.49%)
Mutual labels:  voxel, voxels
Cupoch
Robotics with GPU computing
Stars: ✭ 225 (+476.92%)
Mutual labels:  voxel
RustMapEditor
Open source map editor in Unity, for Rust.
Stars: ✭ 38 (-2.56%)
Mutual labels:  map-editor
Pix2vox
Implementation of "Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images" (Xie et al., ICCV 2019)
Stars: ✭ 216 (+453.85%)
Mutual labels:  voxel
Marching Cubes On The Gpu
A implementation of the marching cubes algorithm on the GPU in Unity.
Stars: ✭ 208 (+433.33%)
Mutual labels:  voxel
ObjToSchematic
A tool to convert .obj files into Minecraft Schematics
Stars: ✭ 156 (+300%)
Mutual labels:  voxel
Perlin-Noise-3D-Voxel-Generator
Voxel generator based on perlin 3d noise | Python OpenGL
Stars: ✭ 22 (-43.59%)
Mutual labels:  voxel
Pix2vox
Sketch-Based 3D Exploration with Stacked Generative Adversarial Networks
Stars: ✭ 206 (+428.21%)
Mutual labels:  voxel
Voxel
Voxel design tool built on top of css transformations
Stars: ✭ 199 (+410.26%)
Mutual labels:  voxel

N-Space

Icon

A mobile app for building 3D interactive worlds. This is a work in progress.

Features

  • Sculpt indoor/outdoor 3D environments. It uses a voxel sculpting interface inspired by the Portal 2 Puzzle Maker, which is easy to use and very efficient for building complex spaces.
  • Paint surfaces with a selection of over 100 built-in materials/overlays, or import your own from your photos library.
  • Use the Bevel tool to create complex shapes including rounded edges and stair steps.
  • Use "substances" to build dynamic worlds with moving objects, water, triggers, and physics.
  • Simplified component system similar to Unity, and an extensive logic system for wiring up complex game logic. You can even build very simple "AI."
  • Customize the sky, lighting, and fog.
  • Import your own sound effects / music.
  • Experience your creations from a first person perspective. Make a game or just an interesting environment to explore.
  • Interactive tutorials and demos guide you through the interface and more advanced features of the app.
  • World files can be sent to/from other apps.

Screenshots

Using the app

The app opens to a list of "worlds" that you have created. Tap "New" to create a new world. Tap a world to open it in the Editor. Tap the menu button next to a world to access additional options, including sharing the worlds as .nspace files. You can open these files in N-Space from another app, like an email attachment or downloaded file.

N-Space has built-in documentation and tutorials, which you can access through the overflow () menu, by tapping Help.

Building the app yourself

The app has been tested with Unity 2019.4.X on Android and iOS. There is little platform-specific code (only for importing/exporting files). Most of the user interface requires touch input and will not work with a mouse, so you will need to use the Unity Remote App, or build for Android directly.

The repository does not come with textures from Poliigon, FreePBR, 3dtextures, and Genetica. You can purchase/download them yourself - look in the folders inside Assets/GameAssets for a list of .meta files which correspond to the missing textures. It is also possible to test N-Space without the textures at all. Materials will lack texture, but you can paint the walls with colors instead.

The app has four scenes:

  • Menu/menuScene: The file selection menu
  • VoxelEditor/editScene: The Editor interface. If you open this scene directly without first choosing a file, it will look for a file called mapsave.
  • Game/playScene: The gameplay interface. Again, without choosing a file it will look for mapsave.
  • Menu/fileReceiveScene: This scene will launch if you try to open a world file from another app using N-Space. This only works on Android.

Build Environment Setup

These notes are mostly for me, but you can read them too.

  • iOS: install Xcode
  • Install latest release of Unity 2019, with build tools for Android/iOS.
  • Clone repo. Don't open in Unity yet!!
  • Optional: Download/copy textures from Poliigon, FreePBR, 3dtextures, and Genetica (see above)
  • Open project in Unity, and switch platform to Android/iOS
  • Open Project Settings > Editor and switch Unity Remote device to Android
  • Android: open Player settings and browse for the keystore location.
  • iOS: download certificate from Apple and install, get private key and install

More info

MIT License

See credits.txt for sources of assets and libraries.

Contact me:

For questions / feedback / bug reports please email me

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].