All Projects → timi-liuliang → Echo

timi-liuliang / Echo

Licence: mit
A New Cross-Platform 2D 3D Game Engine

Programming Languages

lua
6591 projects

Projects that are alternatives of or similar to Echo

Py3ODE
Port of PyODE for Python 3
Stars: ✭ 29 (-94.42%)
Mutual labels:  physics-simulation, 3d-game-engine, 2d-game-engine
Rlsl
Rust to SPIR-V compiler
Stars: ✭ 546 (+5%)
Mutual labels:  spir-v, vulkan, shader
Spear
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
Stars: ✭ 45 (-91.35%)
Mutual labels:  spir-v, vulkan, shader
SPIR-V-Blast
Converting the C-like language to binary or human readable SPIR-V
Stars: ✭ 17 (-96.73%)
Mutual labels:  vulkan, shader, spir-v
Shaderconductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Stars: ✭ 1,146 (+120.38%)
Mutual labels:  spir-v, vulkan, shader
Auto3D
2D and 3D game engine based on OpenGL OpenGL ES and Vulkan
Stars: ✭ 36 (-93.08%)
Mutual labels:  vulkan, 3d-game-engine
spirv cross
Safe Rust wrapper around SPIRV-Cross
Stars: ✭ 75 (-85.58%)
Mutual labels:  vulkan, spir-v
GroundEngine
Ground Engine is an easy to use Game Engine for 3D Game Development written in C++
Stars: ✭ 61 (-88.27%)
Mutual labels:  3d-game-engine, 2d-game-engine
nodesnim
The Nim GUI/2D framework, based on OpenGL and SDL2.
Stars: ✭ 127 (-75.58%)
Mutual labels:  3d-game-engine, 2d-game-engine
talvos
Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.
Stars: ✭ 67 (-87.12%)
Mutual labels:  vulkan, spir-v
sph vulkan
SPH simulation in Vulkan compute shader.
Stars: ✭ 29 (-94.42%)
Mutual labels:  vulkan, spir-v
xshade
"cross shade" meta shading language and compiler
Stars: ✭ 37 (-92.88%)
Mutual labels:  vulkan, spir-v
Vulkano
Safe and rich Rust wrapper around the Vulkan API
Stars: ✭ 2,950 (+467.31%)
Mutual labels:  spir-v, vulkan
Smol V
SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
Stars: ✭ 230 (-55.77%)
Mutual labels:  spir-v, vulkan
makma
Makma is a deferred Vulkan renderer written in C++.
Stars: ✭ 77 (-85.19%)
Mutual labels:  vulkan, spir-v
Kazan
Mirror; Work-in-progress software-rendering Vulkan implementation
Stars: ✭ 226 (-56.54%)
Mutual labels:  spir-v, vulkan
RendererEngine
2D - 3D Renderer Engine builds with OpenGL, SDL2, C++
Stars: ✭ 17 (-96.73%)
Mutual labels:  3d-game-engine, 2d-game-engine
Magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
Stars: ✭ 3,728 (+616.92%)
Mutual labels:  spir-v, vulkan
Castle Engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
Stars: ✭ 475 (-8.65%)
Mutual labels:  2d-game-engine, 3d-game-engine
Floor
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
Stars: ✭ 166 (-68.08%)
Mutual labels:  spir-v, vulkan

Echo

Introduction

Echo is a new game engine, which uses many industry-standards of nowadays for game development. This new design concept makes the engine simpler to use and more powerful.

Download
Examples
Documentation

Build

[Editor]

How to Compile "Echo Engine" From Source Code

[App]

Features

Easy Concept

Scene manager is easy, No Entiy, No GameObject, No Component, No Prefab. Only Node and NodeTree.

Highly Efficient Workflow

Multi-Platform Support

iOS Android Html5 Windows Mac Linux Steam

New Industry Standards Supported

Gltf 2.0, Vulkan, Metal, Pbr, real time ray tracing.

2D And 3D Seamless Transition  

Every node can be 2d or 3d. The core difference is the camera and the unit the node use. So you can just switch a node to 2d or 3d easily.

Easy To Program

Mostly, you'll use Lua as your main programming language. and also can also use C++ directly. The design of our node tree makes the Lua logic code more easy to write. And the embedded Lua editor and the embedded documents help you to write code in the echo editor directly.
Besides Lua, can you also choose to use the embedded Scratch language as the main development tool. This is a type of visual script inspired by MIT. In the Echo engine is Scratch based on Lua, when running the app, It'll convert to Lua and make sure it's good both to merge and will run efficent..
If you really like other types of scripting languages, you can tell us or you can support it by modifying the C++ code directly.

Data Flow Programming Based ShaderEditor

Programming visualization is a very important concept for non-programmers and with the help of the DataFlowProgramming framework nodeeditor, shader programming becomes easier to understand.

Frame Pipeline Visualization (Developing)

Inspired by CI|CD pipeline, we decided to make a frame pipeline editor, so that not only programmers, but everyone can configure the engine frame render process.

  1. Forward Rendering?
  2. Deferred Shading?
  3. Forward+ (Tiled Forward Rendering)? Try configuring it by your needs.

Configurable Module

Most of the engine's Functionality was implemented by configurable modules. that means when you release your app, you can just choose the module you really need. Which makes your app smaller in size and more efficiently running.

Animate Everything

With Timeline, you can animate everything. You can not only animate any Object's (Node, Setting, Res) property. But also you can call any Object's function.

Channel References

You can compute the value of one property based on the value of another property, possibly on a different node. This lets you duplicate values, or makes values relative to other values, and have the Echo automatically update them whenever they change.

Open Source

Echo is licensed under the MIT license. You can just do what you want as you wish.

Examples

Example Screenshot Description Download
Build-House build house A little build house game, used for test sprite node build-house-android.apk
Spine build house Spine 2d animation
Live2D build house live2d animation
Pbr build house gltf and light prob test
Force Field force field Force Field Effect; Shader Graph + Procedural Sphere
Gaussian Blur gaussian blur Gaussian blur; Shader Graph + Procedural plane
Zoom Blur zoom blur Zoom blur; Shader Graph + Procedural plane
Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].