All Projects → johnno1962 → Injectionforxcode

johnno1962 / Injectionforxcode

Licence: mit
Runtime Code Injection for Objective-C & Swift

Programming Languages

objective c
16641 projects - #2 most used programming language
perl
6916 projects
Objective-C++
1391 projects
swift
15916 projects
java
68154 projects - #9 most used programming language
shell
77523 projects
c
50402 projects - #5 most used programming language

Projects that are alternatives of or similar to Injectionforxcode

Pragmatic
⚙An Xcode Source Editor extension for simplifying common pragma driven tasks
Stars: ✭ 24 (-99.63%)
Mutual labels:  xcode-plugin
Dxxcodeconsoleunicodeplugin
转换Xcode控制台中一些不可阅读的字符,比如 \u22AD 这种
Stars: ✭ 268 (-95.86%)
Mutual labels:  xcode-plugin
Swiftai
SwiftAI, write Swift code smart. SwiftAI can generate Model class from JSON now. Codable and HandyJSON is supported. More features will be add.
Stars: ✭ 470 (-92.74%)
Mutual labels:  xcode-plugin
ViewGenerator
⚒ ViewGenerator generates view code from variable name automatically in iOS development
Stars: ✭ 75 (-98.84%)
Mutual labels:  xcode-plugin
DeviceManager
Library to Manage Connected iOS, Android Devices & Sims
Stars: ✭ 18 (-99.72%)
Mutual labels:  xcodebuild
Xalign
An amazing Xcode Source Editor extension to align regular code. It can align Xnything in any way you want.
Stars: ✭ 2,898 (-55.24%)
Mutual labels:  xcode-plugin
xcbeautify
A little beautifier tool for xcodebuild
Stars: ✭ 687 (-89.39%)
Mutual labels:  xcodebuild
Peckham
Add #import-s from anywhere in the code.
Stars: ✭ 719 (-88.89%)
Mutual labels:  xcode-plugin
gmock-xcode
Xcode integration for GoogleMock through XCTest
Stars: ✭ 18 (-99.72%)
Mutual labels:  xcodebuild
Xprobeplugin
Live Memory Browser for Apps & Xcode
Stars: ✭ 382 (-94.1%)
Mutual labels:  xcode-plugin
AMLocalizedStringBuilder-Xcode-Plugin
AMLocalizedStringBuilder is the localized string helper which help you build your "Localizable.strings" file to class with shortcut ctrl+f.
Stars: ✭ 29 (-99.55%)
Mutual labels:  xcode-plugin
SCXcodeTabSwitcher
Enables changing Xcode tabs using the ⌘cmd + [1..9] keys
Stars: ✭ 42 (-99.35%)
Mutual labels:  xcode-plugin
Xcode Wakatime
Xcode plugin for automatic time tracking and metrics generated from your programming activity.
Stars: ✭ 360 (-94.44%)
Mutual labels:  xcode-plugin
danger-swift-xcodesummary
A Danger-Swift plugin that adds build errors, warnings and unit tests results generated from xcodebuild to your Danger report
Stars: ✭ 72 (-98.89%)
Mutual labels:  xcodebuild
Swiftmockgeneratorforxcode
An Xcode extension (plugin) to generate Swift test doubles automatically.
Stars: ✭ 522 (-91.94%)
Mutual labels:  xcode-plugin
TrickerX
An Xcode9+ Extension which make CodingKeys automatically.
Stars: ✭ 90 (-98.61%)
Mutual labels:  xcode-plugin
Clangformat Xcode
Xcode plug-in to to use clang-format from in Xcode and consistently format your code with Clang
Stars: ✭ 2,852 (-55.95%)
Mutual labels:  xcode-plugin
Remote
Control your iPhone from inside Xcode for end-to-end testing.
Stars: ✭ 732 (-88.69%)
Mutual labels:  xcode-plugin
Scxcodeswitchexpander
Xcode plugin that enables switch cases autocompletion
Stars: ✭ 662 (-89.77%)
Mutual labels:  xcode-plugin
Tulsi
An Xcode Project Generator For Bazel
Stars: ✭ 365 (-94.36%)
Mutual labels:  xcode-plugin

Icon Injection Plugin for Xcode

Copyright (c) John Holdsworth 2012-19

TLDR:

Xcode is an integrated development environment (IDE) for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, iPadOS, watchOS, and tvOS. Injection for Xcode is an Xcode plugin (available via Alcatraz) or AppCode that dynamically inserts new Swift / Objective-C code into a running app in order to speed up your build process. It does this without making any changes to your project.

An up-to-date overview by Rob Norback of how to incorporate it into your workflow is here

This repo is no longer maintained. The current version of Injection is InjectionIII in the Mac App Store.

Injection Example

Announcements of major additions to the project will be made on twitter @Injection4Xcode.

Stop Press

If you know the trick which I won't detail here plugins still load in Xcode 8 GM and injection has been updated for it and Swift 3. Patched injection works fine and unpatched injection works if the "InjectionLoader" bundle is codesigned for the simulator. This is done in a "Run Script" build phase in this project if you need to update the code signing identity to dis-ambiguate it. Please raise issues with any problems or look at this blog. One thing I have noticed is you can no longer add methods using injection which was proably never a particularly good idea in Swift.

Stop Stop Press

Injection is now available as a standalone app rather than have to build the plugin which you can download here. As injection no longer works on the deivce due to sandboxing in iOS10 this is the recommended route going forward. For more information consult the FAQ.

For TDD, there is a interesting fork of the injection plugin you can download here. It runs all tests covering a source file each time you inject. It's on the 'tdd' branch.

How to Use Injection for Xcode

For installation and usage for AppCode see below. If you're a visual learner, you may appreciate this video post from @Orta covering the basics.

With Xcode, either install via Alcatraz, or install by cloning this repo and build InjectionPluginLite/InjectionPlugin.xcodeproj. If you are building locally, note that you need to restart Xcode to load the plugin. A popup should appear asking to confirm loading a plugin not signed by Apple, that signals that the plugin is set up.

The plugin can be removed either via Alcatraz, or by running: rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode/Plug-ins/InjectionPlugin.xcplugin

Simple Proof of Concept Once Installed

Once it is installed, compile and run a project as normal. From here you should take any class that would exist when your app is loaded, add a new function - injected and add a breakpoint on that line.

- (void)injected
{
    NSLog(@"I've been injected: %@", self);
}

or

@objc func injected() {
    print("I've been injected: \(self)")
}

Then press ctrl+=, and you'll see Xcode stop at the breakpoint. You've just injected new code into a running app. Awesome right?

Callbacks in Your Code

You can build on top of Injection from three callbacks:

  • - (void)injected as an instance method, which gives you the chance to re-update an object with new contexts.
  • + (void)injected as a class method, making it possible to update globals with new information
  • Listening for INJECTION_BUNDLE_NOTIFICATION, allowing other classes to listen out for injection calls, this is useful for providing app level changes.

If you are interested in diving even deeper into callbacks, check out Tunable Parameters.

Tunable Example

Swift Support

Swift support works great when working with a collection of classes. However, there are a number of cases where re-injection won't work elegantly with Swift:

  • Making changes to Structs.
  • Changing func or classes that are marked as final.
  • Global func or variables that are not constrained into a class.
  • Compiler optimisations can stop injection working. If so, build DEBUG.

In day-to-day development against Cocoa/UIKit, it's rare, but possible to hit these cases, for more information see What Happens With Swift?

How it Works

Injection for Xcode is an extension to the Xcode IDE that allows you to patch the implementation of a class's method without having to restart the application.

It performs this by parsing the build logs of the application to determine how a source file was last compiled. With this it wraps the result of re-compiling into a bundle which is injected into the application using the dynamic loader. At this point there are two versions of a class in the app, the original and a new modified version from the bundle. The modified version is then "swizzled" onto the original class so changes take effect.

This swizzling takes advantage of the fact that Objective-C binds method invocations to implementations at run time. This can also be performed on Swift classes provided that the method or class is not final or private (i.e. the method can be overridden) by patching the class' "vtable". This excludes the injection of methods of structs.

What Else Does This Plugin Do?

  • It has file watcher that can inject when a file is saved from whichever editor you use. Enable this in the preferences pane accessed on menu item "Product/Injection Plugin/Tunable Parameters": "File Watcher".

  • There is support for working specifically with Storyboard-based iOS projects.

  • The plugin offers a way to quickly change a collection of tunable parameters

  • Xcode is given a badge, showing the number of active Injection connections to apps.

  • When you start using Injection, a new Xcode Project is added to the same folder as your project (either iOSInjectionProject or OSXInjectionProject.) This is the xcode project base for the changes which are injected into your project, it is recommended to add this to your .gitignore.

  • Each time a project is injected, injectionCount.txt in the injection project's directory (above) is incremented. This can give you a sense of how much time you save (number of injections * amount saved per injection = a happier you).

  • The injection key command can be customised from ctrl+= in the "Tunable App Parameters" panel.

  • Works on a device, if you apply a patch to your project..

  • Perform unit tests that cover your Swift class/struct/enum. For details see TDD with Injection for Xcode

What Happens with Swift?

Icon

Swift, presents a few more stumbling blocks for the uninitiated. Provided that methods are of a non final class and are non final (this excludes structs alas) they can be injected. In this example the sharedInstance variable is declared static rather than "class" to make sure it is not injected to ensure there is only ever one singleton. For the "injected" methods to work your class must inherit from NSObject.

More problematic is the more common use of variables or functions outside a class which are referred to across the files of a bundle. Swift 1.2+ takes the view these "internal" scope symbols should not be available across bundles and are made "private extern" in their object file making them unavailable at run time. This means that the above code will inject but injecting another file referring to the dispatch_on_main function will fail with obscure dynamic loading errors.

The simplest solution is to make these variables and functions public though, for a framework, this may be unsatisfactory. The alternative is to patch the object files of the project to remove the private extern flag and relink the bundle. In order to do this a script ~/bin/unhide.sh is created by the plugin build which should be called as an additional "Run Script" build phase after linking your app to perform this patch and relink.

Use with AppCode

Injection can be used from inside AppCode provided the application has been patched and you have previously injected that project from inside Xcode to set up a link to the build logs.

To install, download the jar file InjectionPluginAppCode/Injection.jar from this repo and go to AppCode preferences, choose "Install plugin from disk" and locate the .jar. Then restart the IDE. Now you will get new menu options under the Run menu. You’ll need to re-patch the project from inside AppCode as it uses a different port number to connect.

Limitations of Injection

There are limitations of course, largely centering around static variables, static or global functions and their Swift equivalents. Consider the following Objective-C code.

Icon

  • One potential problem is when the new version of the class is loaded, it comes with it's own versions of static variables such as sharedInstance and the once token. After injection has occurred, this would generate a new singleton instance.

    To prevent this, class methods with the prefix "shared" are not swizzled on injection to support this common idiom.

  • It can be tough to look through all of the memory of a running application. In order to determine the classes and instances to call the injected callbacks on, Injection performs a "sweep" to find all objects in memory. Roughly, this involves looking at an object, then recursively looking through objects which it refers to. For example, the object's instance variables and properties.

    This process is seeded using the application's delegate and all windows. Once all the in-memory reference are collected, Injection will then filter these references to ones that it has compiled and injected. Then sending them the messages referenced in the callbacks section.

    If no references are found, Injection will look through all objects that are referred to via sharedInstance. If that fails, well, Injection couldn't find your instance. This is one way in which you may miss callbacks in your app.

  • The function dispatch_on_main does not inject, as it has been statically linked into the application. It does however, inject by proxy in the case shown via the doSomething method. dispatch_on_main will have been linked locally to a version in the object file being injected.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].