DepthinverseprojectionAn example showing how to inverse-project depth samples into the view/world space in Unity.
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LwrpshadersA collection of high customizable unlit shaders for Lightweight Render Pipeline
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3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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KinovisionFrame visualization utility for Unity
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VideoplayereffectsExperimental special effects for VideoPlayer (Unity 5.6 new feature)
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SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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ShadergraphexamplesSimple examples of Unity shader graphs.
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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ComputestochasticreflectionsCompute Stochastic Screen Space Reflections for unity post processing
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DrawmeshwithmotionvectorsAn example showing how to generate per-object motion vectors when using DrawMesh.
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Retro3dpipelineA minimal example of a custom render pipeline with the Retro3D shader.
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NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
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RdsystemReaction-diffusion system with CustomRenderTexture.
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Packedrgbmshader32-bit packed color format with RGBM encoding for shader use
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Gpu Planetary RenderingGPU atmosphertic scattering and planet generation in Unity 3D
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PcxPoint cloud importer & renderer for Unity
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TestbedhdrpTestbed project for Unity HDRP (High Definition Render Pipeline)
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Noiseball3A Unity example that shows how to use the new implementation of DrawProcedural.
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Noiseball2A small example of procedural modeling with compute shaders.
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