UnitypcssNvidia's PCSS soft shadow algorithm implemented in Unity
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Mutual labels: unity, unity3d, graphics, shader
TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
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Mutual labels: unity, unity3d, graphics, shader
RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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Mutual labels: unity, unity3d, graphics, shader
UnityurpunlitscreenspacedecalshaderUnity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Mutual labels: unity, unity3d, graphics, shader
MiniengineaoSSAO image effect from Microsoft MiniEngine, ported to Unity.
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Noiseball3A Unity example that shows how to use the new implementation of DrawProcedural.
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SkyboxplusBasic skybox extensions for Unity
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TemporalreprojectionexampleTemporal reprojection example for Unity
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RdsystemReaction-diffusion system with CustomRenderTexture.
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VideoplayereffectsExperimental special effects for VideoPlayer (Unity 5.6 new feature)
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Mutual labels: unity, unity3d, graphics, shader
Retro3dpipelineA minimal example of a custom render pipeline with the Retro3D shader.
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Mutual labels: unity, unity3d, graphics, shader
SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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LwrpshadersA collection of high customizable unlit shaders for Lightweight Render Pipeline
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ComputestochasticreflectionsCompute Stochastic Screen Space Reflections for unity post processing
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Gpu Planetary RenderingGPU atmosphertic scattering and planet generation in Unity 3D
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KinovisionFrame visualization utility for Unity
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DrawmeshwithmotionvectorsAn example showing how to generate per-object motion vectors when using DrawMesh.
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Mutual labels: unity, unity3d, graphics, shader
3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Mutual labels: unity, unity3d, graphics, shader
Noiseball2A small example of procedural modeling with compute shaders.
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DepthinverseprojectionAn example showing how to inverse-project depth samples into the view/world space in Unity.
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Mutual labels: unity, unity3d, graphics, shader