All Projects → lukis101 → Particlecloudvrc

lukis101 / Particlecloudvrc

Licence: mit
Interactable shader-based particle system for VRChat/Unity

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ParticleCloud shaders

Some shaders + unity setup to have purely shader-based manipulatable particles usable in VRChat

Unity package download located in releases!

Video preview: Video

Usage

  1. Import unity package and add the included prefab from Avatars/Accesories/ParticleCloud/ first to scene root, then to root of your avatar
  2. Move the pivots to where you want to be manipulation points (in palms/on legs)
    Attaching is similar as with world particles:
  3. add RigidBodies to where you want to base the transformations (for eg. wrists), freeze constraints
  4. Link the rigidbodies to fixed joints in pivot1/2
  5. The included animations+controller should be enough to get it running and demonstrate how to activate and manipulate
  6. Tweak and customise by changing properties of the 3 used materials
  • To use the second pivot, adjust "Strength" property of it's child quad material

Pull requests are greatly appreciated!

Made a cool alternation?
Look me up on discord, I could make a gallery here or in issues


Source of noiseSimplex.cginc: In Unity forums

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