All Projects → Deep-Fold → Pixelplanets

Deep-Fold / Pixelplanets

Licence: mit

Labels

Projects that are alternatives of or similar to Pixelplanets

Processing Shader Examples
A collection of GLSL shaders and how to use them in Processing sketches
Stars: ✭ 167 (-13.92%)
Mutual labels:  glsl
Metaballs
Unity 3D implementation of metaballs and marching cubes algorithm
Stars: ✭ 178 (-8.25%)
Mutual labels:  glsl
Anime4k
A High-Quality Real Time Upscaler for Anime Video
Stars: ✭ 14,083 (+7159.28%)
Mutual labels:  glsl
Shader Printf
Simple printf functionality for GLSL.
Stars: ✭ 170 (-12.37%)
Mutual labels:  glsl
Filters4processing
Useful GLSL filters adapted for Processing
Stars: ✭ 177 (-8.76%)
Mutual labels:  glsl
Varjo
Lisp to GLSL Language Translator
Stars: ✭ 181 (-6.7%)
Mutual labels:  glsl
Shadertoy lab
✏️ Test some shadertoy examples in Unity.
Stars: ✭ 164 (-15.46%)
Mutual labels:  glsl
Mpv Prescalers
prescalers for mpv, as user shaders
Stars: ✭ 191 (-1.55%)
Mutual labels:  glsl
Hsva Unity
A Hue Saturation Value adjustment shader for Unity. Useful for making lots of character colors.
Stars: ✭ 177 (-8.76%)
Mutual labels:  glsl
Godot Psx Shaders
PSOne visuals through shaders in Godot 3.1
Stars: ✭ 185 (-4.64%)
Mutual labels:  glsl
Gpu.js
GPU Accelerated JavaScript
Stars: ✭ 13,427 (+6821.13%)
Mutual labels:  glsl
React Regl
React Fiber Reconciler Renderer for Regl WebGL
Stars: ✭ 171 (-11.86%)
Mutual labels:  glsl
Godot 3 2d Crt Shader
A 2D shader for Godot 3 simulating a CRT
Stars: ✭ 183 (-5.67%)
Mutual labels:  glsl
Glsltuto
GLSL shaders tutorial
Stars: ✭ 168 (-13.4%)
Mutual labels:  glsl
Godot Utils And Other
random code that I made/use for godot
Stars: ✭ 191 (-1.55%)
Mutual labels:  glsl
Fragment
Live Code Graphics via GLSL Fragment Shaders
Stars: ✭ 166 (-14.43%)
Mutual labels:  glsl
Glsl Noise
webgl-noise shaders ported to work with glslify
Stars: ✭ 179 (-7.73%)
Mutual labels:  glsl
Possumwood
Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user.
Stars: ✭ 197 (+1.55%)
Mutual labels:  glsl
Nomansscanner
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.
Stars: ✭ 191 (-1.55%)
Mutual labels:  glsl
Vim Glsl
Vim runtime files for OpenGL Shading Language
Stars: ✭ 184 (-5.15%)
Mutual labels:  glsl

PixelPlanets

A collection of Godot shaders to generate pixel planets. Try a web version here: https://deep-fold.itch.io/pixel-planet-generator The web version only exposes some options, to use all options (noise generation, lighting, colors, etc.) you have to use the actual shaders.

Godot shader code is GLSL. Big thanks to EnthusiastGuy who made a MonoGame HLSL version of the shaders, see here: https://github.com/EnthusiastGuy/MonoGame-Pixel-Planets

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].