DaemonThe Dæmon game engine. With some bits of ioq3 and XreaL.
Stars: ✭ 136 (+444%)
Mutual labels: glsl, openal, pbr
redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
Stars: ✭ 86 (+244%)
Mutual labels: glsl, pbr
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+840%)
Mutual labels: glsl, pbr
limitless-engineOpenGL C++ Graphics Engine
Stars: ✭ 95 (+280%)
Mutual labels: glsl, pbr
ElkEngineSimple graphics engine used as submodule in many of my projects
Stars: ✭ 54 (+116%)
Mutual labels: glsl, glfw3
MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Stars: ✭ 129 (+416%)
Mutual labels: glsl, pbr
OuzelC++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Stars: ✭ 607 (+2328%)
Mutual labels: glsl, openal
rPBRPhysically based rendering (PBR) for raylib
Stars: ✭ 72 (+188%)
Mutual labels: glsl, pbr
osgwReal-Time Ocean Animation with Gerstner Waves
Stars: ✭ 51 (+104%)
Mutual labels: ocean, glsl
GLSL-howtorandom code that I use/write
Stars: ✭ 18 (-28%)
Mutual labels: glsl
DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
Stars: ✭ 62 (+148%)
Mutual labels: glsl
dotsdigital ocean api typescript/javascript wrapper
Stars: ✭ 65 (+160%)
Mutual labels: ocean
DrawSpaceSpace-game oriented rendering engine
Stars: ✭ 20 (-20%)
Mutual labels: atmospheric-scattering
FWK💎 3D game framework in C, with Luajit bindings now.
Stars: ✭ 423 (+1592%)
Mutual labels: pbr
stb-truetype-exampleExample of how to use stb_truetype library for rendering TrueType fonts.
Stars: ✭ 51 (+104%)
Mutual labels: stb-truetype
minigdxMinimalist Game Framework using Kotlin Multiplatform
Stars: ✭ 136 (+444%)
Mutual labels: glsl
bruneton-sky-modelAn OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
Stars: ✭ 71 (+184%)
Mutual labels: atmospheric-scattering
TD-Flow-ABSReal-time Flow-based Image and Video Abstraction in TouchDesigner.
Stars: ✭ 72 (+188%)
Mutual labels: glsl
linter-glslAtom package that lints GLSL shaders on the fly.
Stars: ✭ 15 (-40%)
Mutual labels: glsl