pofulu / Timelinetool
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
Stars: ✭ 24
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TimelineTool
You can change Unity Timeline clips realtime very easy by TimelineTool.cs:
public PlayableDirector playableDirector;
public CinemachineVirtualCameraBase vCam1;
public AnimationClip CubeAni1;
void Start()
{
TimelineTool timeline = new TimelineTool(playableDirector);
timeline.SetCinemachineClips("Cinemachine Track", "vCam", vCam1);
timeline.SetAnimationClip("Cube Track", "AniClip", CubeAni1);
}
Set/Get PlayableDirector Bindings:
public PlayableDirector playableDirector;
void Start()
{
timeline = new TimelineTool(playableDirector);
timeline.GetBinding<GameObject>("Activation Track");
timeline.SetBinding("Activation Track",gameObject);
}
Get clip's duration:
public PlayableDirector playableDirector;
void Start()
{
timeline = new TimelineTool(playableDirector);
float duration = (float)timeline.GetClip("Cinemachine Track", "vCam").duration;
}
- Please keep the names of all tracks unique!
- For all cinemachine clips you want to change, you need set Vitural Camera "Unexposed".
- All function based on the name of clip and track.
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