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Entitas-JavaEntity Component System (ECS) in Java 8
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Ape EcsEntity-Component-System library for JavaScript.
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ECS-Networking-HaxeEntity Component System architecture with networking support, component state synchronization + RPC
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Ecs.hppC++17 Entity Component System
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elm-ecsUsing the entity-component-system (ECS) pattern in elm.
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Lumixengine3D C++ Game Engine - yet another open source game engine
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ecsA dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
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Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
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FlecsA fast entity component system (ECS) for C & C++
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UGUIDOTSConverting UGUI to be DOTS compliant
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Svelto.ecsSvelto ECS C# Lightweight Data Oriented Entity Component System Framework
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apecsA petite entity component system
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Lovetoys🍌 a full-featured Entity-Component-System framework for making games with lua
Stars: ✭ 252 (+800%)
Learning-Unity-ECSA bunch of small Unity projects where I explore and learn Unity's new ECS and Job System.
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EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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ECS-PhyllotaxisLearning ECS - 100k Cubes in Phyllotaxis pattern
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Pyro A linear Entity Component System
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RockgoA developing game server framework,based on Entity Component System(ECS).
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ashA Typescript port of Ash Framework - https://github.com/richardlord/Ash - an Actionscript 3 entity framework for game development
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Unity Ecs RtsTrying to recreate a simple RTS game using Unity and pure ECS
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ECSSimple implement of ECS on C++
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D ZoneAn ambient life simulation driven by user activity within a Discord server
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RASM3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
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EdynEdyn is a real-time physics engine organized as an ECS.
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TinyECSTiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
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ChocolatierWIP ClojureScript game/engine using Pixi.js for rendering.
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ent-compA light, fast Entity Component System in JS
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typed-ecstasyAn entity component system for TypeScript (and JavaScript), based on ashley
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RtsRTS: request to struct. Generates Go structs from JSON server responses.
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EtengineRealtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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EcsECS for Unity with full game state automatic rollbacks
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Entitas LiteEntitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
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Tiny EcsECS for Lua
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FreeaoeA free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds
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GodexGodex is a Godot Engine ECS library.
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AoeRe-implementation of Age of Empires and the Rise of Rome expansion
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Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
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Cortex Gnat RtsThis project contains various GNAT Ada Run Time Systems (RTSs) targeted at Cortex boards: so far, the Arduino Due, the STM32F4-series evaluation boards from STMicroelectronics, and the BBC micro:bit
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OpensageOpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
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Wickedengine3D engine focusing on modern rendering techniques and performance.
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EnsoHybrid visual and textual functional programming.
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DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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Enso ArchiveLooking for Enso, the visual programming language? ➡️ https://github.com/enso-org/enso
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NetdynamicsData-oriented networking playground for the reliable UDP transports
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ShipyardEntity Component System focused on usability and speed.
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godostraFree cross-platform 3D real-time strategy (RTS) game using godot 3.x
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EcsThoughts about entity-component-system
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IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
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Adria-DX12Graphics engine written in C++/DirectX12
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FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
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Adria-DX11Graphics engine written in C++ using DirectX11
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SpaceWar-ECSA space war game made with ECS and JobSystem in Unity.
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Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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CetechData driven game engine.
Stars: ✭ 142 (+407.14%)