EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Stars: ✭ 6,017 (+3242.78%)
EtengineRealtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Stars: ✭ 408 (+126.67%)
Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Stars: ✭ 5,393 (+2896.11%)
DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Stars: ✭ 286 (+58.89%)
GodexGodex is a Godot Engine ECS library.
Stars: ✭ 307 (+70.56%)
Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Stars: ✭ 229 (+27.22%)
KengineEntity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
Stars: ✭ 417 (+131.67%)
UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
Stars: ✭ 174 (-3.33%)
Octopuskit2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
Stars: ✭ 246 (+36.67%)
echoSuper lightweight Entity Component System framework for Haxe
Stars: ✭ 41 (-77.22%)
polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Stars: ✭ 74 (-58.89%)
ECS-PhyllotaxisLearning ECS - 100k Cubes in Phyllotaxis pattern
Stars: ✭ 17 (-90.56%)
Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
Stars: ✭ 84 (-53.33%)
apecsA petite entity component system
Stars: ✭ 17 (-90.56%)
IwEngineThis is an engine that I initially started building after taking a game coding class in high school. I didn't like Unity so tried to make something more code focused that was personally easier to use.
Stars: ✭ 97 (-46.11%)
FomalhautA clean, simple, c++14, Entity Component System like Overwatch ECS architecture
Stars: ✭ 29 (-83.89%)
ShipyardEntity Component System focused on usability and speed.
Stars: ✭ 247 (+37.22%)
RigelengineA modern re-implementation of the classic DOS game Duke Nukem II
Stars: ✭ 393 (+118.33%)
TinyECSTiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
Stars: ✭ 20 (-88.89%)
spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
Stars: ✭ 25 (-86.11%)
ChocolatierWIP ClojureScript game/engine using Pixi.js for rendering.
Stars: ✭ 418 (+132.22%)
PmtechLightweight, multi-platform, data-oriented game engine.
Stars: ✭ 478 (+165.56%)
EcsLeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Stars: ✭ 578 (+221.11%)
ecs🐰 Entity Component System
Stars: ✭ 62 (-65.56%)
Learning-Unity-ECSA bunch of small Unity projects where I explore and learn Unity's new ECS and Job System.
Stars: ✭ 60 (-66.67%)
harmony-ecsA small archetypal ECS focused on compatibility and performance
Stars: ✭ 33 (-81.67%)
ECSCombatA space battle simulation, based around Unity ECS framework
Stars: ✭ 81 (-55%)
ecsA dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
Stars: ✭ 79 (-56.11%)
rockgoA developing game server framework,based on Entity Component System(ECS).
Stars: ✭ 617 (+242.78%)
UnityDOTS-ThesisBachelor's degree thesis on Unity DOTS architecture
Stars: ✭ 14 (-92.22%)
js13k-ecsA 1kb entity component system, designed for Js13kGames
Stars: ✭ 76 (-57.78%)
UsagiA hierarchical component entity system based game engine
Stars: ✭ 44 (-75.56%)
LumosCross-Platform C++ 2D/3D game engine
Stars: ✭ 343 (+90.56%)
SpartanengineGame engine with an emphasis on architectual quality and performance
Stars: ✭ 869 (+382.78%)
Svelto.ecsSvelto ECS C# Lightweight Data Oriented Entity Component System Framework
Stars: ✭ 605 (+236.11%)
EcsA simple and easy to use entity-component-system C++ library
Stars: ✭ 20 (-88.89%)
Ape EcsEntity-Component-System library for JavaScript.
Stars: ✭ 137 (-23.89%)
RockgoA developing game server framework,based on Entity Component System(ECS).
Stars: ✭ 532 (+195.56%)
EngoEngo is an open-source 2D game engine written in Go.
Stars: ✭ 1,356 (+653.33%)
Entitas LiteEntitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Stars: ✭ 106 (-41.11%)
Ecs.hppC++17 Entity Component System
Stars: ✭ 25 (-86.11%)
YageSimple game engine, written in C++
Stars: ✭ 7 (-96.11%)
CetechData driven game engine.
Stars: ✭ 142 (-21.11%)
D ZoneAn ambient life simulation driven by user activity within a Discord server
Stars: ✭ 466 (+158.89%)
Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Stars: ✭ 98 (-45.56%)
EdynEdyn is a real-time physics engine organized as an ECS.
Stars: ✭ 113 (-37.22%)
Learning Unity Ecs 2A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System. Updated for the new API.
Stars: ✭ 65 (-63.89%)
OpenageFree (as in freedom) open source clone of the Age of Empires II engine 🚀
Stars: ✭ 10,712 (+5851.11%)
ECSEntity-Component-System
Stars: ✭ 122 (-32.22%)
ent-compA light, fast Entity Component System in JS
Stars: ✭ 25 (-86.11%)
Actors.unity🚀Actors is a framework empowering developers to make better games faster on Unity.
Stars: ✭ 437 (+142.78%)