RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
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Tinyraycaster486 lines of C++: old-school FPS in a weekend
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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Easy3dA lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
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Physics3dA 3D physics engine
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Gpu Gems Book Source Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
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Yocto GlYocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
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Game Programmer Study Notes⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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TinyraytracerA brief computer graphics / rendering course
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TinykaboomA brief computer graphics / rendering course
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CompenNet[CVPR'19] End-to-end Projector Photometric Compensation
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Photon-v2A program that takes photographs of a virtual world.
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osgwReal-Time Ocean Animation with Gerstner Waves
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FunMirrorsThis is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera.
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C-RaytracerA CPU raytracer from scratch in C
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VaKawaseBlurFast and furious Kawase blur implementation for Unreal Engine 4
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Rs pbrtRust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
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KinobloomBloom effect for Unity
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SuperShapesA tiny macOS app showing how to use Satin, Forge, Youi and SwiftUI to visualize super shapes in 3D.
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Hologramshader✏️ Test of an hologram material made in Unity.
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colidrCoherent Line Drawing implementation in Go.
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CLUSEK-RTVulkan based C++ ray-tracing game engine.
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Liblava🌋 A modern and easy-to-use library for the Vulkan API
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DepthinverseprojectionAn example showing how to inverse-project depth samples into the view/world space in Unity.
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GgGo Graphics - 2D rendering in Go with a simple API.
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VideoplayereffectsExperimental special effects for VideoPlayer (Unity 5.6 new feature)
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DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
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photon mappingminimal but extensible header only implementation of photon mapping in C++
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DeepShadowMapReal-Time Deep Shadow Maps for Unity3D
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Polymer🎨 graphics + interaction engine
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gamedevguideGame Development & Unreal Engine Programming Guide
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NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
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NoiseshaderNoise shader library for Unity
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glTextCross-platform single header text rendering library for OpenGL
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RdsystemReaction-diffusion system with CustomRenderTexture.
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EdxrayA physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
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SkyboxplusBasic skybox extensions for Unity
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Datoviz⚡ High-performance GPU interactive scientific data visualization with Vulkan
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SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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Retro3dpipelineA minimal example of a custom render pipeline with the Retro3D shader.
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HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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MtlppC++ Metal wrapper
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MiniengineaoSSAO image effect from Microsoft MiniEngine, ported to Unity.
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Open3dOpen3D: A Modern Library for 3D Data Processing
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UnityurpunlitscreenspacedecalshaderUnity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Renderhelp⚡️ 可编程渲染管线实现,帮助初学者学习渲染
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Rust SlothA 3D software rasterizer... for the terminal!
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UnitypcssNvidia's PCSS soft shadow algorithm implemented in Unity
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Im3dImmediate mode rendering and 3d gizmos.
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