bgfx-pythonPython 3.7+ wrapper for the BGFX library. π
Stars: β 99 (-18.85%)
DiligentengineA modern cross-platform low-level graphics library and rendering framework
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bgfx-header-extension-libraryHeader-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to complete common graphical tasks
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The ForgeThe Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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wgpu-mcRust-based replacement for the default Minecraft renderer
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BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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CrossshaderβοΈ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
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Methanekitπ² Modern 3D graphics made simple with cross-platform C++17 meta-API on top of DirectX 12 & Metal (Vulkan is coming)
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CrossWindow-Demosπ₯ͺ Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
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spaceA SCI-FI community game server simulating space(ships). Built from the ground up to support moddable online action multiplayer and roleplay!
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spirv crossSafe Rust wrapper around SPIRV-Cross
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LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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MoltenEngineA spare-time C# .NET 6 game engine project. Cross-platform, multi-threaded.
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DiligentsamplesSample projects demonstrating the usage of Diligent Engine
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Wolf.engineThe Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
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harfang3dHARFANG 3D source code public repository
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virtualGizmo3DVirtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features
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YALCTYet Another Live Coding Tool - Powered by Veldrid and elbow grease
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pygfxLike ThreeJS but for Python and based on wgpu
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DiligentcoreCore functionality of Diligent Engine
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PmtechLightweight, multi-platform, data-oriented game engine.
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MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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Fiber2dCross-platform 2D Game Engine in pure Swift
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CrossWindow-GraphicsA header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.
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Yggdrasil-LegacyExperimental Vulkan Renderer / Game Engine written in C++20.
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Bulllord Enginelightspeed lightweight elegant game engine in pure c
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TvmOpen deep learning compiler stack for cpu, gpu and specialized accelerators
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Videngine3D graphics for iOS using Metal and Swift
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Gfx[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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HelloMetalA Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR.
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Glsl OptimizerGLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
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Fna3dFNA3D - 3D Graphics Library for FNA
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Engine NativeNative engine for Cocos Creator
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VeldridA low-level, portable graphics library for .NET.
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FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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Aether3dAether3D Game Engine
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Shadertoy BrowserShadertoy browser & viewer for Mac built in Rust
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SatinA 3D Graphics Framework built on Apple's Metal
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FloorA C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
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nautilusanother graphics engine
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Octopuskit2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
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WasabiWasabi Vulkan Game Engine
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Rust SkiaSafe Skia Bindings for Rust
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Kaleido3dNext Generation Renderer for Cross Platform Engine Development
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OccaJIT Compilation for Multiple Architectures: C++, OpenMP, CUDA, HIP, OpenCL, Metal
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NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
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inanityCross-platform C++ game engine.
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MagnumLightweight and modular C++11 graphics middleware for games and data visualization
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Overload3D Game engine with editor
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LumeCreate CSS3D/WebGL applications declaratively with HTML. Give regular DOM elements shadow and lighting.
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FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Stars: β 78 (-36.07%)
Nova RsNova Renderer, but in Rust
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makmaMakma is a deferred Vulkan renderer written in C++.
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Go Ngine[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" β I think it's still a solid *basis* for one; the real "meat" is in `___old2013` β project stalled out as my focus shifted elsewhere from 2014
Stars: β 78 (-36.07%)