ShadercA collection of tools, libraries, and tests for Vulkan shader compilation.
Stars: ✭ 1,016 (+610.49%)
ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Stars: ✭ 1,146 (+701.4%)
ShadergenProof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Stars: ✭ 395 (+176.22%)
ReshadeA generic post-processing injector for games and video software.
Stars: ✭ 2,285 (+1497.9%)
3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Stars: ✭ 11,698 (+8080.42%)
Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Stars: ✭ 113 (-20.98%)
Shaderdebugger[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Stars: ✭ 323 (+125.87%)
SlangMaking it easier to work with shaders
Stars: ✭ 627 (+338.46%)
Gpu Gems Book Source Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Stars: ✭ 567 (+296.5%)
PmtechLightweight, multi-platform, data-oriented game engine.
Stars: ✭ 478 (+234.27%)
BonzomaticLive shader coding tool and Shader Showdown workhorse
Stars: ✭ 829 (+479.72%)
GlslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Stars: ✭ 2,034 (+1322.38%)
CPP-ProgrammingVarious C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.
Stars: ✭ 30 (-79.02%)
VkhrReal-Time Hybrid Hair Rendering using Vulkan™
Stars: ✭ 353 (+146.85%)
QuartzVulkan RTX path tracer with a declarative ES7-like scene description language.
Stars: ✭ 367 (+156.64%)
FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Stars: ✭ 13,215 (+9141.26%)
OblivionThe language of Art
Stars: ✭ 414 (+189.51%)
GraphicsfuzzA testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Stars: ✭ 448 (+213.29%)
Rust SkiaSafe Skia Bindings for Rust
Stars: ✭ 450 (+214.69%)
Vkbasalta vulkan post processing layer for linux
Stars: ✭ 517 (+261.54%)
Silk.netThe high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
Stars: ✭ 534 (+273.43%)
VulkanVulkan API bindings for Go programming language
Stars: ✭ 559 (+290.91%)
NoiseshaderNoise shader library for Unity
Stars: ✭ 616 (+330.77%)
FlexengineCross-platform game engine with Vulkan backend
Stars: ✭ 452 (+216.08%)
RenderdocRenderDoc is a stand-alone graphics debugging tool.
Stars: ✭ 5,969 (+4074.13%)
Nova RendererNova Renderer, a custom cross platform render engine written in C++
Stars: ✭ 619 (+332.87%)
Anki 3d EngineAnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
Stars: ✭ 688 (+381.12%)
MagnumLightweight and modular C++11 graphics middleware for games and data visualization
Stars: ✭ 3,728 (+2506.99%)
AgiAndroid GPU Inspector
Stars: ✭ 327 (+128.67%)
XshadercompilerShader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
Stars: ✭ 327 (+128.67%)
VulkandemosSome simple vulkan examples.
Stars: ✭ 413 (+188.81%)
HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
Stars: ✭ 401 (+180.42%)
Gfx[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Stars: ✭ 5,045 (+3427.97%)
Hlsl2glslforkHLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Stars: ✭ 488 (+241.26%)
TvmOpen deep learning compiler stack for cpu, gpu and specialized accelerators
Stars: ✭ 7,494 (+5140.56%)
VktkVulkan Toolkit
Stars: ✭ 32 (-77.62%)
ShaderworkshopInteractive GLSL fragment shaders editor made with Qt
Stars: ✭ 43 (-69.93%)
OuzelC++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Stars: ✭ 607 (+324.48%)
Vulkan minimal computeMinimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Stars: ✭ 603 (+321.68%)
GlslccGLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
Stars: ✭ 320 (+123.78%)
Vk9Direct3D 9 compatibility layer using Vulkan.
Stars: ✭ 799 (+458.74%)
Gl vs vkComparison of OpenGL and Vulkan API in terms of performance.
Stars: ✭ 65 (-54.55%)
NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Stars: ✭ 57 (-60.14%)
Gpcs4A Playstation 4 emulator just begin
Stars: ✭ 1,186 (+729.37%)
SpvgentwoSpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
Stars: ✭ 74 (-48.25%)
FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Stars: ✭ 78 (-45.45%)
RendyState of the art "build your own engine" kit powered by gfx-hal
Stars: ✭ 750 (+424.48%)
HlslexplorerSee how hardware understands your HLSL
Stars: ✭ 91 (-36.36%)
Cs2xTranspiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn)
Stars: ✭ 97 (-32.17%)
BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Stars: ✭ 10,252 (+7069.23%)
Vulkan SamplesOne stop solution for all Vulkan samples
Stars: ✭ 2,009 (+1304.9%)
Vrt🔅 Ray tracing library for Vulkan API (indev)
Stars: ✭ 111 (-22.38%)
KrafixGLSL cross-compiler based on glslang and SPIRV-Cross
Stars: ✭ 124 (-13.29%)
Liblava🌋 A modern and easy-to-use library for the Vulkan API
Stars: ✭ 275 (+92.31%)
BansheeengineModern C++14 game engine with Vulkan support, fully featured editor and C# scripting
Stars: ✭ 2,906 (+1932.17%)
PbrAn implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Stars: ✭ 722 (+404.9%)