RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
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TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
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Gpu Spline DeformationBaking spline deformation to a texture then applying it to a mesh via a shader.
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Hologramshader✏️ Test of an hologram material made in Unity.
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StablefluidsA straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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Unity Script CollectionA maintained collection of useful & free unity scripts / library's / plugins and extensions
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Unity Texture Curve✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
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Unity Shaders✨ Shader demo - More than 300 examples
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SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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Unitylibrary📚 Library of all kind of scripts, snippets & shaders for Unity
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VolumecloudVolume cloud for Unity3D
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KinomotionMotion blur post-processing effect for Unity
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Gpu Gems Book Source Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
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Unity ShadersA bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
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NoiseshaderNoise shader library for Unity
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KinobloomBloom effect for Unity
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KvantwigNon-realistic hair simulation in Unity
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UnityurpunlitscreenspacedecalshaderUnity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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SwarmAn example of use of compute shaders and procedural instancing.
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UnitypcssNvidia's PCSS soft shadow algorithm implemented in Unity
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MiniengineaoSSAO image effect from Microsoft MiniEngine, ported to Unity.
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Tess OptDemonstration of how we can use tessellation shaders to make faster fragment shaders.
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Luminance RsType-safe, type-level and stateless Rust graphics framework
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ComputesharpA .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Packedrgbmshader32-bit packed color format with RGBM encoding for shader use
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PcxPoint cloud importer & renderer for Unity
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ImogenGPU Texture Generator
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TestbedhdrpTestbed project for Unity HDRP (High Definition Render Pipeline)
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Jl S Unity Blend Modes👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
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Glsl WorleyWorley noise implementation for WebGL shaders
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Phenomenon Px⚡️ The fastest way to create pixel shaders.
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3dxrayshader unitySurface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
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Go Ngine[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" ➜ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` ➜ project stalled out as my focus shifted elsewhere from 2014
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SpriteglowA sprite glow effect for Unity game engine
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ShaderviewA library for simple shader programming
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