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MTTransitionsiOS Transitions ports from GL-Transitions.
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gamedex👾 The code for my game dev + computer graphics experiments on YouTube.
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ShizukuReal time simulation and rendering of free surface fluid
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foreachR package to provide foreach looping construct
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puddle.jsAn ASCII/Node based fluid simulation library.
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exadgExaDG - High-Order Discontinuous Galerkin for the Exa-Scale
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glsl-layoutNo description or website provided.
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Pratchett.jsA JavaScript interpreter for Paws.
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cuda-revised-simplexAn implementation of the revised simplex algorithm in CUDA for solving linear optimization problems in the form max{c*x | A*x=b, l<=x<=u}
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AlizaMSDICOM Viewer
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jflowsimHighly interactive, thread-parallel Lattice Boltzmann CFD solver
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PHCpackThe primary source code repository for PHCpack, a software package to solve polynomial systems with homotopy continuation methods.
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glsl-doodleDrawing patterns with glsl shaders on modern browsers.
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DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
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xcastA High-Performance Data Science Toolkit for the Earth Sciences
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minigdxMinimalist Game Framework using Kotlin Multiplatform
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NatrixFast fluid simulation in Python 🐍
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mlflipA quick implementation of MLFLIP
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glsl-smaaSMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
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gardeniaGARDENIA: Graph Analytics Repository for Designing Efficient Next-generation Accelerators
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sph-tutorialBrandon Pelfrey's SPH fluid simulation tutorial
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pixi-sdf-textSigned distance field text implementation for PixiJS
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unity-fluid-simulationA fluid simulation I made for a class assignment, based on work by Jos Stam.
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sdf-2dA graphics library to enable the real-time rendering of 2D signed distance fields on the web.
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redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
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ShaderBoySimple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.
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WaterColoropenframeworks parametric shader effect watercolor
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ParallelQSlimShape Aware Parallel Mesh Simplification Algorithm
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phantom-configParse, convert, modify, and generate Phantom config files.
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pcluster-managerManage AWS ParallelCluster through an easy to use web interface
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OceanFFTOpenGL Demo: Simulating Ocean Waves with FFT
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adaA general porpose OpenGL app library
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powerblade1 in² AC power meter
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hpcLearning and practice of high performance computing (CUDA, Vulkan, OpenCL, OpenMP, TBB, SSE/AVX, NEON, MPI, coroutines, etc. )
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minimal glPC 4K Intro Editor
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UCNS3DUnstructured Compressible Navier Stokes 3D code (UCNS3D)
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sparksl-noiseminimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
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OceanSimulationOcean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
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nuanceA tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
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raymarchingCode for my raymarching in GLSL workshop series
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boxtreeQuad/octree building for FMMs in Python and OpenCL
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corebenchcorebench - run your benchmarks against high performance computing servers with many CPU cores
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range3Range Software - Finite Element Analysis
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PSycloneDomain-specific compiler for Finite Difference/Volume/Element Earth-system models in Fortran
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