tiny-pathAn instructive one-file Ruby path tracer
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NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (-82.61%)
Monte-Carlo-Path-TracerA realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU
Stars: ✭ 19 (-83.48%)
visionmagicCollection of vision & graphics algorithms
Stars: ✭ 39 (-66.09%)
colidrCoherent Line Drawing implementation in Go.
Stars: ✭ 52 (-54.78%)
manta-rayAn open source physically based renderer.
Stars: ✭ 604 (+425.22%)
DeepCADcode for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Stars: ✭ 74 (-35.65%)
mesh-deform🍭 Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Stars: ✭ 67 (-41.74%)
Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
Stars: ✭ 32 (-72.17%)
Im2Vec[CVPR 2021 Oral] Im2Vec Synthesizing Vector Graphics without Vector Supervision
Stars: ✭ 229 (+99.13%)
FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
Stars: ✭ 27 (-76.52%)
DeepSIMOfficial PyTorch implementation of the paper: "DeepSIM: Image Shape Manipulation from a Single Augmented Training Sample" (ICCV 2021 Oral)
Stars: ✭ 389 (+238.26%)
referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (-48.7%)
ST-CGANDataset and Code for our CVPR'18 paper ST-CGAN: "Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal"
Stars: ✭ 64 (-44.35%)
platonicganEscaping Plato’s Cave: 3D Shape from Adversarial Rendering [ICCV 2019]
Stars: ✭ 40 (-65.22%)
Shader-PlaygroundsA WebGL shaders editor for beginners and otherwise.
Stars: ✭ 28 (-75.65%)
SymmetricRLRepo for "On Learning Symmetric Locomotion"
Stars: ✭ 30 (-73.91%)
rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
Stars: ✭ 15 (-86.96%)
photon mappingminimal but extensible header only implementation of photon mapping in C++
Stars: ✭ 65 (-43.48%)
racket-vulkanRacket integration with all things Vulkan 💥
Stars: ✭ 40 (-65.22%)
odak🔬 Scientific computing library for optics 🔭, computer graphics 💻 and visual perception 👀
Stars: ✭ 99 (-13.91%)
creative-coding-notebooks🎨 An authorial collection of fundamental recipes on Creative Coding and Recreational Programming.
Stars: ✭ 17 (-85.22%)
papersSummarizing the papers I have read (Japanese)
Stars: ✭ 38 (-66.96%)
Pulp-Fiction-ARKitAn experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality
Stars: ✭ 46 (-60%)
ICONICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
Stars: ✭ 641 (+457.39%)
CubbyFlowVoxel-based fluid simulation engine for computer games
Stars: ✭ 215 (+86.96%)
Anime4K-rsAn attempt to write Anime4K in Rust
Stars: ✭ 104 (-9.57%)
snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Stars: ✭ 184 (+60%)
ALIGNetcode to train a neural network to align pairs of shapes without needing ground truth warps for supervision
Stars: ✭ 58 (-49.57%)
shading-lab🔮 Shader Authoring Lab
Stars: ✭ 24 (-79.13%)
TexturizeA unified framework for example-based texture synthesis, developed alongside my master's thesis.
Stars: ✭ 15 (-86.96%)
TraceyA 3d ray tracer in C++ (High School Project)
Stars: ✭ 24 (-79.13%)
AwesomeMLForDigitalMediaA curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
Stars: ✭ 17 (-85.22%)
FunMirrorsThis is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera.
Stars: ✭ 43 (-62.61%)
Multimodal-Shape-Completioncode for our ECCV 2020 spotlight paper "Multimodal Shape Completion via Conditional Generative Adversarial Networks"
Stars: ✭ 73 (-36.52%)
CGvsPhotoComputer Graphics vs Real Photographic Images : A Deep-learning approach
Stars: ✭ 24 (-79.13%)
PARECode for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
Stars: ✭ 222 (+93.04%)
mcrtMonte Carlo Raytracer from Scratch in C++11/14
Stars: ✭ 22 (-80.87%)
SynergyNet3DV 2021: Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
Stars: ✭ 179 (+55.65%)
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
Stars: ✭ 235 (+104.35%)
Exploring-SceneKit👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Stars: ✭ 52 (-54.78%)
computer-vision-notebooks👁️ An authorial set of fundamental Python recipes on Computer Vision and Digital Image Processing.
Stars: ✭ 89 (-22.61%)
TeapongA two-player game for fans of Pong and the Utah teapot!
Stars: ✭ 24 (-79.13%)
chainer-pix2pixChainer implementation for Image-to-Image Translation Using Conditional Adversarial Networks
Stars: ✭ 40 (-65.22%)
GX-EncinoWavesGraphics Experiment - FFT Ocean Water Simulation
Stars: ✭ 34 (-70.43%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
Stars: ✭ 16 (-86.09%)
opengl-demosA list of small OpenGL applications to demonstrate concepts of Computer Graphics
Stars: ✭ 33 (-71.3%)
ProceduralTerrainPolygon is a procedural mesh generator in Unity.
Stars: ✭ 18 (-84.35%)
MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
Stars: ✭ 23 (-80%)
glTextCross-platform single header text rendering library for OpenGL
Stars: ✭ 93 (-19.13%)
-图形学书单
Stars: ✭ 84 (-26.96%)