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coinCoin3D core library
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HydrogenSUPER Lightweight Canvas Display List for drawing objects on 2D Canvas
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Unity3DShadersSimple shaders for Unity3D that I created for games, for a challenge or following tutorials.
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fluctusAn interactive OpenCL wavefront path tracer
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OpenMaterial3D model exchange format with physical material properties for virtual development, test and validation of automated driving.
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f3dFast and minimalist 3D viewer.
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CoherenceBlender viewport renderer using the Unity Engine
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delphi3d-engineA 3D-graphic and game engine for Delphi and Windows.
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MageMage is a 3D Game Engine, built on top of THREE.js. It features Unity-like scripting, AMMO.js powered physics workers, an Infernojs powered UI and a clean API. Under (very) active development.
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Auto3D2D and 3D game engine based on OpenGL OpenGL ES and Vulkan
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phantom👻 A reactive DOM rendering engine for building UIs.
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aurumFast and concise declarative DOM rendering library for javascript
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pmj-cpp"Progressive Multi-Jittered Sample Sequences" in C++
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export multiUse the multi-exporter for Blender and check in (and tweak) various scenes step by step.
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abeamerframe-by-frame Web Animation framework
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cadiseA developing physically-based hobby renderer written in C++.
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photon mappingminimal but extensible header only implementation of photon mapping in C++
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ph-pdf-layoutJava library for creating fluid page layouts with Apache PDFBox. Supporting multi-page tables, different page layouts etc.
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safemdSafety first markdown rendering
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Py3ODEPort of PyODE for Python 3
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RadeonProRenderMayaPluginThis hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
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nodesnimThe Nim GUI/2D framework, based on OpenGL and SDL2.
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RefRESHCreate RefRESH data: dataset tools for Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation (ECCV 2018)
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mcrtMonte Carlo Raytracer from Scratch in C++11/14
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nubA rendering and interaction Processing library
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GroundEngineGround Engine is an easy to use Game Engine for 3D Game Development written in C++
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CompenNet[CVPR'19] End-to-end Projector Photometric Compensation
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Messier87A realtime raytracing blackhole renderer
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sokol gpMinimal modern efficient cross platform 2D graphics painter in C
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YuneGPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
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blender-addonBlender Addon to render light fields with depth and disparity maps
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KuplungOpenGL Model Viewer
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